search for: llvminitializenativeasmparser

Displaying 6 results from an estimated 6 matches for "llvminitializenativeasmparser".

2017 Mar 09
2
LLVMGetBitcodeModuleInContext2 problem
Oops, missed initializing some stuff. Added: LLVMLinkInMCJIT(); LLVMInitializeNativeTarget(); LLVMInitializeNativeAsmPrinter(); LLVMInitializeNativeAsmParser(); Now it crashes in LLVMGetFunctionAddress(). Hmm. On Wed, Mar 8, 2017 at 5:14 PM, Toshiyasu Morita <toshi at tensyr.com> wrote: > Made it a bit further. Here's the current code: > > void llvm_load_IR_library(char *path) > { > char *error; > LLVMExe...
2018 May 11
0
About Error: Interpreter has not been linked in
Ok. I figured out. Following methods needs to be called. That fixed the issue. llvm::InitializeNativeTarget(); LLVMInitializeNativeAsmPrinter(); LLVMInitializeNativeAsmParser(); LLVMLinkInMCJIT(); Aaron On Thu, May 10, 2018 at 8:33 PM, Aaron <acraft at gmail.com> wrote: > Hello, > > When I try to create execution engine I do get "*Interpreter has not been > linked in.*" error and EngineBuilder returns NULL. > > Here is the line I us...
2018 May 11
1
About Error: Interpreter has not been linked in
...d be similar for MCJIT Zhang > On 11 May 2018, at 05:21, Aaron via llvm-dev <llvm-dev at lists.llvm.org> wrote: > > Ok. I figured out. Following methods needs to be called. That fixed the issue. > > llvm::InitializeNativeTarget(); > LLVMInitializeNativeAsmPrinter(); > LLVMInitializeNativeAsmParser(); > LLVMLinkInMCJIT(); > > Aaron > > >> On Thu, May 10, 2018 at 8:33 PM, Aaron <acraft at gmail.com> wrote: >> Hello, >> >> When I try to create execution engine I do get "Interpreter has not been linked in." error and EngineBuilder return...
2018 May 11
2
About Error: Interpreter has not been linked in
Hello, When I try to create execution engine I do get "*Interpreter has not been linked in.*" error and EngineBuilder returns NULL. Here is the line I use to create execution engine: auto executionEngine = llvm::EngineBuilder(std::move(m_module)).setErrorStr(&error).create(); Here are all headers I have included: #include "llvm/ADT/STLExtras.h" #include
2017 Jan 25
2
mcjit C interface problems
...uot;tmp"); LLVMBuildRet(builder, tmp); char* error = NULL; LLVMVerifyModule(mod, LLVMAbortProcessAction, &error); LLVMDisposeMessage(error); LLVMExecutionEngineRef engine; error = NULL; LLVMLinkInMCJIT(); LLVMInitializeNativeTarget(); LLVMInitializeNativeAsmPrinter(); LLVMInitializeNativeAsmParser(); if (LLVMCreateExecutionEngineForModule(&engine, mod, &error) != 0) { fprintf(stderr, "failed to create execution engine\n"); abort(); } if (error) { fprintf(stderr, "error: %s\n", error); LLVMDisposeMessage(error); exit(EXIT_FAILURE); }...
2017 Mar 08
2
LLVMGetBitcodeModuleInContext2 problem
Or do you mean I need to load the module into memory before calling LLVMGetBitcodeModuleInContext2? > Yes, you need to load the module into memory first. > LLVMCreateMemoryBufferWithContentsOfFile will do that for you. Thanks! On Wed, Mar 8, 2017 at 3:48 PM, Friedman, Eli <efriedma at codeaurora.org> wrote: > On 3/8/2017 3:44 PM, Toshiyasu Morita wrote: > > >>