search for: linuxgamepublishing

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2012 Feb 04
1
winelib shared memory problem
Hi I have two programs: The first is a windows binary compiled in Visual C++ which acts like a Server. The second program is a Client, which I compile from sources. Both are written in C++. Server and client communicate using two IPC mechanisms: named pipe and shared memory. shared memory consists of a structure, e.g.: Code: struct GameData Using mingw compiler Client compiles well. Then I