search for: linked_tsc

Displaying 2 results from an estimated 2 matches for "linked_tsc".

2018 Mar 07
1
TLD instruction usage in non-linked sampler mode
...s some kind of extra-specially-odd rule around sRGB conversion. I don't remember what it is, but it feels like this would potentially make it impossible to follow. But I guess going back in time and fixing the hw is also difficult. Can you confirm whether it will always look at slot 0, even in LINKED_TSC mode (i.e. method 0x1234 == 1)? We don't currently make use of that mode in nouveau, but I'm thinking about doing it on Tesla / Fermi so that we can get more than 16 textures per stage on there. Thanks again for the info! -ilia On Wed, Mar 7, 2018 at 3:21 PM, Andy Ritger <aritger at...
2018 Mar 02
2
TLD instruction usage in non-linked sampler mode
Hello, This question is in the context of Tesla / Fermi generations, which have explicit bindings for textures / samplers. It might also apply to Kepler+, not quite as sure due to the bindless nature. I've been trying to understand how the TLD operation works (which is used to implement texelFetch in GLSL). It does not appear to the op takes an explicit sampler id at all (unlike all the