Displaying 2 results from an estimated 2 matches for "libwmapro".
2015 Aug 23
2
RFC: New dependency on FFmpeg?
...i Quiles wrote:
> But I guess the problem is not source-compatibility for
> wine but binary-compatibility for CrossOver. In that case, I'd suggest
> dlopen'ing and checking for the symbol you want.
There's also issues with structure changes which won't be caught that
way. libwmapro sounds like the sanest solution, short of doing the same
thing with Wine.
2015 Aug 20
6
RFC: New dependency on FFmpeg?
I have a working implementation of the new xaudio2 API in my tree.
Microsoft is treating it as a replacement for dsound[1], and as a
result, this new API is used by lots of recent games; see Bug
26808[2] for some examples.
Most games that use the xaudio2 API use a version of Microsoft's WMA
codec. Wine doesn't currently have the ability to decode this audio
for playback. In order for the