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2010 Nov 03
3
Is it possible to configure OpenGL software rendering?
I have an application that uses opengl. If no hardware opengl support is available it works fine (not a highend application). If opengl hw support is available on the mac platform it fails because of the not complete opengl cappabilities in xquartz. So: can I enforce the use of software opengl renderin instead of hardware rendering? If yes: how can i configure this?