Displaying 2 results from an estimated 2 matches for "ldtoa".
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lgdtoa
2018 Sep 01
3
Clang for the PlayStation 2
Hello,
I'm part of the (sadly fairly small) community of PS2 hackers. The current
cross-toolchain for the PS2 is based on GCC 3.2.3, an outdated and buggy
compiler, which I have personally gotten tired of working with, so I would
like to port Clang as a newer cross-compiler for the PS2.
However, the PS2 has some notable quirks which make this a non-trivial task
for the current compiler. It
2013 Feb 14
1
[LLVMdev] LiveIntervals analysis problem
...y problem I created simple pass for backends (TestPass.cpp
in attached files). That pass I call from Mips backend in this way
(MipsTargetMachine.cpp):
bool MipsPassConfig::addPreRegAlloc() {
addPass(createTestPass());
return false;
}
The problem becomes, when I am trying compile file ldtoa.ll (in attached
files). Compiling process ends with errors from LiveIntervalsAnalysis.
Everything is ok without TestPass.
I don't understand what's going on. My pass doesn't do anything but call
analyse. It is strange that the compiling process fails few passes after
my pass.
Some...