Displaying 3 results from an estimated 3 matches for "ld_structured".
2017 Mar 03
0
Wine release 2.3
...wined3d: Implement structured buffer views.
d3d11/tests: Add test for compute shader input registers.
wined3d: Extract common code to validate_shader_resource_view().
wined3d: Use string_buffer_sprintf() in shader_glsl_sprintf_cast().
wined3d: Record sampler usage for ld_structured.
wined3d: Handle structured resource declarations.
wined3d: Implement ld_structured instruction.
wined3d: Update UAV read bitmask for ld_raw and ld_structured instructions.
wined3d: Always use correct sampler bind index for ld_raw and ld_structured.
d3d11/tests: Add te...
2016 Mar 18
0
Wine release 1.9.6
...of unused fields in D3D11_DEPTH_STENCIL_DESC.
d3d11: Implement d3d11_immediate_context_OMSetDepthStencilState().
d3d11: Forward d3d10_device_OMSetDepthStencilState() to d3d11_immediate_context_OMSetDepthStencilState().
d3d11: Introduce debug_float4().
wined3d: Recognize SM5 ld_structured opcode.
wined3d: Recognize SM5 deriv_rtx_coarse opcode.
wined3d: Recognize SM5 deriv_rty_coarse opcode.
wined3d: Recognize SM5 deriv_rtx_fine opcode.
wined3d: Recognize SM5 deriv_rty_fine opcode.
wined3d: Use GLuint instead of GLenum to store ARB blitter shaders.
Loui...
2016 Dec 09
0
Wine release 2.0-rc1
...wined3d: Implement SM5 ld_uav_typed instruction.
d3d11/tests: Add test for typed UAV loads.
wined3d: Recognize SM5 sync opcode.
wined3d: Recognize SM5 dcl_uav_raw opcode.
wined3d: Recognize SM5 dcl_uav_structured opcode.
wined3d: Use signed integers for addressing in ld_structured opcode.
include: Add missing D3D11_BUFFER_UAV_FLAG declaration.
wined3d: Record sampler usage for sample_c instruction.
wined3d: Add ARB_stencil_texturing extension.
wined3d: Implement stencil shader resource views.
wined3d: Add support for WINED3DFMT_D32_FLOAT_S8X24_U...