search for: ld_structur

Displaying 3 results from an estimated 3 matches for "ld_structur".

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2017 Mar 03
0
Wine release 2.3
...wined3d: Implement structured buffer views. d3d11/tests: Add test for compute shader input registers. wined3d: Extract common code to validate_shader_resource_view(). wined3d: Use string_buffer_sprintf() in shader_glsl_sprintf_cast(). wined3d: Record sampler usage for ld_structured. wined3d: Handle structured resource declarations. wined3d: Implement ld_structured instruction. wined3d: Update UAV read bitmask for ld_raw and ld_structured instructions. wined3d: Always use correct sampler bind index for ld_raw and ld_structured. d3d11/tests: Add...
2016 Mar 18
0
Wine release 1.9.6
...of unused fields in D3D11_DEPTH_STENCIL_DESC. d3d11: Implement d3d11_immediate_context_OMSetDepthStencilState(). d3d11: Forward d3d10_device_OMSetDepthStencilState() to d3d11_immediate_context_OMSetDepthStencilState(). d3d11: Introduce debug_float4(). wined3d: Recognize SM5 ld_structured opcode. wined3d: Recognize SM5 deriv_rtx_coarse opcode. wined3d: Recognize SM5 deriv_rty_coarse opcode. wined3d: Recognize SM5 deriv_rtx_fine opcode. wined3d: Recognize SM5 deriv_rty_fine opcode. wined3d: Use GLuint instead of GLenum to store ARB blitter shaders. Lo...
2016 Dec 09
0
Wine release 2.0-rc1
...wined3d: Implement SM5 ld_uav_typed instruction. d3d11/tests: Add test for typed UAV loads. wined3d: Recognize SM5 sync opcode. wined3d: Recognize SM5 dcl_uav_raw opcode. wined3d: Recognize SM5 dcl_uav_structured opcode. wined3d: Use signed integers for addressing in ld_structured opcode. include: Add missing D3D11_BUFFER_UAV_FLAG declaration. wined3d: Record sampler usage for sample_c instruction. wined3d: Add ARB_stencil_texturing extension. wined3d: Implement stencil shader resource views. wined3d: Add support for WINED3DFMT_D32_FLOAT_S8X24...