Displaying 9 results from an estimated 9 matches for "layout_3d".
2014 May 18
0
[PATCH] nv50,nvc0: fix 3d blits with mipmap levels
...y0 *= (float)(1 << nv50_miptree(src)->ms_y);
y1 *= (float)(1 << nv50_miptree(src)->ms_y);
+ /* XXX: multiply by 6 for cube arrays ? */
+ dz = (float)info->src.box.depth / (float)info->dst.box.depth;
+ z = (float)info->src.box.z;
+ if (nv50_miptree(src)->layout_3d)
+ z += 0.5f * dz;
+
if (src->last_level > 0) {
/* If there are mip maps, GPU always assumes normalized coordinates. */
const unsigned l = info->src.level;
@@ -1151,14 +1157,12 @@ nv50_blit_3d(struct nv50_context *nv50, const struct pipe_blit_info *info)
x1 /=...
2014 Jan 15
3
[PATCH] nv50, nvc0: don't crash on a null cbuf
.../* Do we need to clear the old RT settings? */
+ if (!fb->cbufs[i])
+ continue;
+
+ mt = nv50_miptree(fb->cbufs[i]->texture);
+ sf = nv50_surface(fb->cbufs[i]);
+ bo = mt->base.bo;
array_size = MIN2(array_size, sf->depth);
if (mt->layout_3d)
diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_state_validate.c b/src/gallium/drivers/nouveau/nvc0/nvc0_state_validate.c
index 0ba4bad..9059d76 100644
--- a/src/gallium/drivers/nouveau/nvc0/nvc0_state_validate.c
+++ b/src/gallium/drivers/nouveau/nvc0/nvc0_state_validate.c
@@ -72,9 +72,17 @@ nv...
2014 Jan 23
2
[PATCH v2] nv50, nvc0: clear out RT on a null cbuf
..._fb_set_null_rt(push, i);
> + continue;
> + }
> +
> + mt = nv50_miptree(fb->cbufs[i]->texture);
> + sf = nv50_surface(fb->cbufs[i]);
> + bo = mt->base.bo;
>
> array_size = MIN2(array_size, sf->depth);
> if (mt->layout_3d)
> diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_state_validate.c b/src/gallium/drivers/nouveau/nvc0/nvc0_state_validate.c
> index 0ba4bad..dd71c65 100644
> --- a/src/gallium/drivers/nouveau/nvc0/nvc0_state_validate.c
> +++ b/src/gallium/drivers/nouveau/nvc0/nvc0_state_validate.c
&...
2014 Jan 17
0
[PATCH v2] nv50, nvc0: clear out RT on a null cbuf
...+ if (!fb->cbufs[i]) {
+ nv50_fb_set_null_rt(push, i);
+ continue;
+ }
+
+ mt = nv50_miptree(fb->cbufs[i]->texture);
+ sf = nv50_surface(fb->cbufs[i]);
+ bo = mt->base.bo;
array_size = MIN2(array_size, sf->depth);
if (mt->layout_3d)
diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_state_validate.c b/src/gallium/drivers/nouveau/nvc0/nvc0_state_validate.c
index 0ba4bad..dd71c65 100644
--- a/src/gallium/drivers/nouveau/nvc0/nvc0_state_validate.c
+++ b/src/gallium/drivers/nouveau/nvc0/nvc0_state_validate.c
@@ -2,6 +2,7 @@
#inc...
2014 Jan 23
0
[PATCH v2] nv50, nvc0: clear out RT on a null cbuf
...+ continue;
>> + }
>> +
>> + mt = nv50_miptree(fb->cbufs[i]->texture);
>> + sf = nv50_surface(fb->cbufs[i]);
>> + bo = mt->base.bo;
>>
>> array_size = MIN2(array_size, sf->depth);
>> if (mt->layout_3d)
>> diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_state_validate.c b/src/gallium/drivers/nouveau/nvc0/nvc0_state_validate.c
>> index 0ba4bad..dd71c65 100644
>> --- a/src/gallium/drivers/nouveau/nvc0/nvc0_state_validate.c
>> +++ b/src/gallium/drivers/nouveau/nvc0/nvc0_st...
2014 Sep 01
2
[PATCH 1/3] nv50: set the miptree address when clearing bo's in vp2 init
The mt address is about to be used more, make sure it's set
appropriately.
Reported-by: Emil Velikov <emil.l.velikov at gmail.com>
Tested-by: Emil Velikov <emil.l.velikov at gmail.com>
Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
Cc: "10.2 10.3" <mesa-stable at lists.freedesktop.org>
---
src/gallium/drivers/nouveau/nv50/nv84_video.c | 2 ++
1 file
2014 Feb 13
2
[PATCH] nv50: make sure to clear _all_ layers of all attachments
Unfortunately there's only one RT_ARRAY_MODE setting for all
attachments, so clears were previously truncated to the minimum number
of layers any attachment had. Instead set the RT_ARRAY_MODE to 512 (the
max number of layers) before doing the clear. This fixes
gl-3.2-layered-rendering-clear-color-mismatched-layer-count.
Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
---
2013 Jun 30
0
[PATCH v2] nv50: H.264/MPEG2 decoding support via VP2, available on NV84-NV96, NVA0
...+{
+ const struct pipe_resource *pt = &mt->base.base;
+ const unsigned blocksize = util_format_get_blocksize(pt->format);
+
+ assert(pt->last_level == 0);
+ assert(mt->ms_x == 0 && mt->ms_y == 0);
+ assert(!util_format_is_compressed(pt->format));
+
+ mt->layout_3d = pt->target == PIPE_TEXTURE_3D;
+
+ mt->level[0].tile_mode = 0x20;
+ mt->level[0].pitch = align(pt->width0 * blocksize, 64);
+ mt->total_size = align(pt->height0, 16) * mt->level[0].pitch * (mt->layout_3d ? pt->depth0 : 1);
+
+ if (pt->array_size > 1) {
+...
2013 Jun 27
4
[PATCH] nv50: H.264/MPEG2 decoding support via VP2, available on NV84-NV96, NVA0
...+{
+ const struct pipe_resource *pt = &mt->base.base;
+ const unsigned blocksize = util_format_get_blocksize(pt->format);
+
+ assert(pt->last_level == 0);
+ assert(mt->ms_x == 0 && mt->ms_y == 0);
+ assert(!util_format_is_compressed(pt->format));
+
+ mt->layout_3d = pt->target == PIPE_TEXTURE_3D;
+
+ mt->level[0].tile_mode = 0x20;
+ mt->level[0].pitch = align(pt->width0 * blocksize, 64);
+ mt->total_size = align(pt->height0, 16) * mt->level[0].pitch * (mt->layout_3d ? pt->depth0 : 1);
+
+ if (pt->array_size > 1) {
+...