Displaying 14 results from an estimated 14 matches for "kdubb".
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2010 May 27
0
[LLVMdev] Using LLVM to compile Objective-C on an Xbox 360
Kevin,
On Thu, May 27, 2010 at 11:49 AM, Kevin Wooten <kdubb at me.com> wrote:
> To ease our development process, actually hide it completely, we are planning on leveraging the open nature of Clang and LLVM to create a driver for these platforms that first rewrites ObjC to C and then calls the platform's C compiler passing through all command line...
2010 May 27
4
[LLVMdev] Using LLVM to compile Objective-C on an Xbox 360
We are looking at using Objective-C/C++ in a new game engine. Objective C's duality of being both very dynamic and very "C" gives us exactly what we need to make the SDK and engineering of games simpler.
This means that we will need a way to compile it on all platforms our games will target. Currently the major platforms we are concerned with include... PC, Mac, XBox 360, PS3,
2010 May 27
2
[LLVMdev] Using LLVM to compile Objective-C on an Xbox 360
...ill be binary compatible at this point. You may need to do some work there also.
>>>>>
>>>>> Summary, you can probably get this approach to work, but it's not as easy as you're hoping.
>>>>>
>>>>> On May 26, 2010, at 5:20 PMPDT, kdubb wrote:
>>>>>
>>>>>> We are looking at using Objective-C/C++ in a new game engine. Objective C's duality of being both very dynamic and very "C" gives us exactly what we need to make the SDK and engineering of games simpler.
>>>>>>...
2010 May 27
2
[LLVMdev] Using LLVM to compile Objective-C on an Xbox 360
...that, but the platform has some requirements regarding binary code that I doubt you'll get right without a lot of effort). If that is the pipeline you had in mind, have you attempted to run a Hello World app yet? Ran into any errors?
>
> - Sherief
>
> On May 26, 2010, at 8:20 PM, kdubb wrote:
>
>> We are looking at using Objective-C/C++ in a new game engine. Objective C's duality of being both very dynamic and very "C" gives us exactly what we need to make the SDK and engineering of games simpler.
>>
>> This means that we will need a way to c...
2010 May 27
0
[LLVMdev] Using LLVM to compile Objective-C on an Xbox 360
...say you can't do that, but the platform has some requirements regarding binary code that I doubt you'll get right without a lot of effort). If that is the pipeline you had in mind, have you attempted to run a Hello World app yet? Ran into any errors?
- Sherief
On May 26, 2010, at 8:20 PM, kdubb wrote:
> We are looking at using Objective-C/C++ in a new game engine. Objective C's duality of being both very dynamic and very "C" gives us exactly what we need to make the SDK and engineering of games simpler.
>
> This means that we will need a way to compile it on all...
2010 May 27
0
[LLVMdev] Using LLVM to compile Objective-C on an Xbox 360
...tionship to MacOSX ObjC runtime, but they aren't the same and are unlikely to still be binary compatible at this point. You may need to do some work there also.
Summary, you can probably get this approach to work, but it's not as easy as you're hoping.
On May 26, 2010, at 5:20 PMPDT, kdubb wrote:
> We are looking at using Objective-C/C++ in a new game engine. Objective C's duality of being both very dynamic and very "C" gives us exactly what we need to make the SDK and engineering of games simpler.
>
> This means that we will need a way to compile it on all...
2010 May 27
5
[LLVMdev] Using LLVM to compile Objective-C on an Xbox 360
...bjC runtime, but they aren't the same and are unlikely to still be binary compatible at this point. You may need to do some work there also.
>
> Summary, you can probably get this approach to work, but it's not as easy as you're hoping.
>
> On May 26, 2010, at 5:20 PMPDT, kdubb wrote:
>
>> We are looking at using Objective-C/C++ in a new game engine. Objective C's duality of being both very dynamic and very "C" gives us exactly what we need to make the SDK and engineering of games simpler.
>>
>> This means that we will need a way to c...
2010 May 27
0
[LLVMdev] Using LLVM to compile Objective-C on an Xbox 360
...latform has some requirements regarding binary code that I doubt you'll get right without a lot of effort). If that is the pipeline you had in mind, have you attempted to run a Hello World app yet? Ran into any errors?
>>
>> - Sherief
>>
>> On May 26, 2010, at 8:20 PM, kdubb wrote:
>>
>>> We are looking at using Objective-C/C++ in a new game engine. Objective C's duality of being both very dynamic and very "C" gives us exactly what we need to make the SDK and engineering of games simpler.
>>>
>>> This means that we will...
2010 May 27
4
[LLVMdev] Using LLVM to compile Objective-C on an Xbox 360
...the same and are unlikely to still be binary compatible at this point. You may need to do some work there also.
>>>
>>> Summary, you can probably get this approach to work, but it's not as easy as you're hoping.
>>>
>>> On May 26, 2010, at 5:20 PMPDT, kdubb wrote:
>>>
>>>> We are looking at using Objective-C/C++ in a new game engine. Objective C's duality of being both very dynamic and very "C" gives us exactly what we need to make the SDK and engineering of games simpler.
>>>>
>>>> This me...
2010 May 27
0
[LLVMdev] Using LLVM to compile Objective-C on an Xbox 360
...they aren't the same and are unlikely to still be binary compatible at this point. You may need to do some work there also.
>>
>> Summary, you can probably get this approach to work, but it's not as easy as you're hoping.
>>
>> On May 26, 2010, at 5:20 PMPDT, kdubb wrote:
>>
>>> We are looking at using Objective-C/C++ in a new game engine. Objective C's duality of being both very dynamic and very "C" gives us exactly what we need to make the SDK and engineering of games simpler.
>>>
>>> This means that we will...
2010 May 27
0
[LLVMdev] Using LLVM to compile Objective-C on an Xbox 360
...re unlikely
>> to still be binary compatible at this point. You may need to do
>> some work there also.
>>
>> Summary, you can probably get this approach to work, but it's not
>> as easy as you're hoping.
>>
>> On May 26, 2010, at 5:20 PMPDT, kdubb wrote:
>>
>>> We are looking at using Objective-C/C++ in a new game engine.
>>> Objective C's duality of being both very dynamic and very "C"
>>> gives us exactly what we need to make the SDK and engineering of
>>> games simpler.
>&g...
2010 May 27
0
[LLVMdev] Using LLVM to compile Objective-C on an Xbox 360
...ible at this point. You
>>>> may need to do some work there also.
>>>>
>>>> Summary, you can probably get this approach to work, but it's not
>>>> as easy as you're hoping.
>>>>
>>>> On May 26, 2010, at 5:20 PMPDT, kdubb wrote:
>>>>
>>>>> We are looking at using Objective-C/C++ in a new game engine.
>>>>> Objective C's duality of being both very dynamic and very "C"
>>>>> gives us exactly what we need to make the SDK and engineering of
&g...
2010 May 27
1
[LLVMdev] Using LLVM to compile Objective-C on an Xbox 360
...>>>>> may need to do some work there also.
>>>>>
>>>>> Summary, you can probably get this approach to work, but it's not
>>>>> as easy as you're hoping.
>>>>>
>>>>> On May 26, 2010, at 5:20 PMPDT, kdubb wrote:
>>>>>
>>>>>> We are looking at using Objective-C/C++ in a new game engine.
>>>>>> Objective C's duality of being both very dynamic and very "C"
>>>>>> gives us exactly what we need to make the SDK and en...
2010 May 27
0
[LLVMdev] Using LLVM to compile Objective-C on an Xbox 360
...e unlikely to still be binary compatible at this point. You may need to do some work there also.
>>>>
>>>> Summary, you can probably get this approach to work, but it's not as easy as you're hoping.
>>>>
>>>> On May 26, 2010, at 5:20 PMPDT, kdubb wrote:
>>>>
>>>>> We are looking at using Objective-C/C++ in a new game engine. Objective C's duality of being both very dynamic and very "C" gives us exactly what we need to make the SDK and engineering of games simpler.
>>>>>
>>>...