Displaying 4 results from an estimated 4 matches for "jogamp".
2017 Oct 11
12
[Bug 103217] New: Recent noveau causes errors with scilab 5.5.2 on NVIDIA G84GL [Quadro FX 570]
...s.freedesktop.org
Reporter: sergio.callegari at gmail.com
QA Contact: nouveau at lists.freedesktop.org
With git tip (as of today - 11 Sept 2017) launching scilab I get
javax.media.opengl.GLException: X11GLXDrawableFactory - Could not initialize
shared resources for :0
at
jogamp.opengl.x11.glx.X11GLXDrawableFactory$SharedResourceImplementation.createSharedResource(X11GLXDrawableFactory.java:317)
at
jogamp.opengl.SharedResourceRunner.run(SharedResourceRunner.java:295)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.NullPointerException
a...
2016 May 31
4
CenOS 6.8 and libGL failures
Ever since I upgraded to CentOS 6.8, some software has stopped working alogether. This is related to OpenGL/mesa and can be demonstrated with glxgears:
$ glxgears
libGL error: No matching fbConfigs or visuals found
libGL error: failed to load driver: swrast
X Error of failed request: BadValue (integer parameter out of range for operation)
Major opcode of failed request: 154 (GLX)
Minor
2016 May 31
0
CenOS 6.8 and libGL failures
...y my intel 845-G has had gl applications (freecad and wine based windows games) STARTED working correctly with this update.
I see in a latter email that you have a) found a path issue for users vs root, and b) you are using nvidia.
This reminded me of an issue I was having with some GL code I use (jogamp based) and nvidia drivers a little over a month ago, this might be something else you want to be aware of.
Nvidia is in the process of making a Vendor-Neutral GL[0], which I think is probably a good thing, but they have found that "several applications relied on behaviors or attributes of th...
2016 May 31
1
CenOS 6.8 and libGL failures
...gl applications (freecad and wine
> based windows games) STARTED working correctly with this update.
>
> I see in a latter email that you have a) found a path issue for users
> vs root, and b) you are using nvidia. This reminded me of an issue I
> was having with some GL code I use (jogamp based) and nvidia drivers
> a little over a month ago, this might be something else you want to
> be aware of.
>
> Nvidia is in the process of making a Vendor-Neutral GL[0], which I
> think is probably a good thing, but they have found that "several
> applications relied on...