search for: iwined3dvertexbufferimpl_preload

Displaying 3 results from an estimated 3 matches for "iwined3dvertexbufferimpl_preload".

2008 Dec 27
0
Sonic Mega Collection crashes on startup.
...matrix set warn:d3d:transform_worldex Unsupported blend matrix set warn:d3d:transform_worldex Unsupported blend matrix set warn:d3d:transform_worldex Unsupported blend matrix set warn:d3d:transform_worldex Unsupported blend matrix set warn:d3d:transform_worldex Unsupported blend matrix set warn:d3d:IWineD3DVertexBufferImpl_PreLoad Reloading buffer because of decl change warn:mmtime:timeKillEvent wID=3 is not a valid timer ID warn:heap:HEAP_Decommit Could not decommit 003d0000 bytes at 0xbf970000 for heap 0xbf940000 warn:heap:HEAP_Decommit Could not decommit 003d0000 bytes at 0xbf970000 for heap 0xbf940000 warn:d3d:IWineD3DVe...
2008 Jul 01
6
Grand Theft Auto San Andreas Saving
I can't save my game while playing Grand Theft Auto San Andreas. I'm using Ubuntu 8.04 with Wine 1.1.0. When I try to save it says something about checking my Save Game directory. I have Wine configured so My Documents is set to Documents in my home folder and thats where my saves should be.
2009 Mar 13
0
Wine release 1.1.17
...ve type. d3d10core: Implement ID3D10Device::Draw(). d3d10: Implement ID3D10Effect::GetDevice(). d3d10: Create shaders. d3d10: Implement ID3D10EffectPass::Apply(). wined3d: Also set VBFLAG_HASDESC if we can determine we don't need conversion. wined3d: Simplify IWineD3DVertexBufferImpl_PreLoad() a bit. wined3d: Merge IWineD3DVertexBuffer with IWineD3DBuffer. d3d9: Improve IDirect3DDevice9::SetFVF() code flow. wined3d: Buffer object ID's are supposed to be unsigned. wined3d: Don't compare texUnitMap entries to -1. wined3d: Don't compare const_num...