Displaying 2 results from an estimated 2 matches for "iwined3dswapchainimpl_present".
2010 Jul 10
2
TIME_MMTimeStop Timer still active?! on Wolfenstein & Fly!2
...d3d:swapchain_init The application requested more than one back buffer, this is not properly supported.
Please configure the application to use double buffering (1 back buffer) if possible.
fixme:d3d:swapchain_init Add OpenGL context recreation support to context_validate_onscreen_formats
fixme:d3d:IWineD3DSwapChainImpl_Present Render-to-fbo with WINED3DSWAPEFFECT_FLIP
fixme:d3d:IWineD3DSwapChainImpl_Present Render-to-fbo with WINED3DSWAPEFFECT_FLIP
fixme:d3d:IWineD3DSwapChainImpl_Present Render-to-fbo with WINED3DSWAPEFFECT_FLIP
fixme:d3d:IWineD3DSwapChainImpl_Present Render-to-fbo with WINED3DSWAPEFFECT_FLIP
fixme:d3d:I...
2010 Jan 08
0
Wine release 1.1.36
...t; to struct wined3d_gl_info.
wined3d: Add a geometry shader object.
d3d10core: Add a wined3d geoemtry shader to struct d3d10_geometry_shader.
wined3d: Add support for source and destination rectangles to swapchain_blit().
wined3d: Handle source and destination rectangles in IWineD3DSwapChainImpl_Present().
wined3d: Remove a few redundant context dereferences.
wined3d: Handle stateblock capture for default lights created while recording.
avifil32: Properly check the required buffer size in AVIFILE_ReadBlock().
avifil32: Just assign maxSize to This->cbBuffer in AVIFILE_Rea...