search for: iwined3dsurfaceimpl

Displaying 6 results from an estimated 6 matches for "iwined3dsurfaceimpl".

2010 May 07
0
Wine release 1.1.44
...wtsapi32: Add a stub implementation of WTSQueryUserToken. msi: Forward MsiDetermineApplicablePatchesA to MsiDetermineApplicablePatchesW. msi: Apply registered patches in MsiOpenPackage. Henri Verbeet (65): wined3d: Get rid of "myDevice". wined3d: Simply pass an IWineD3DSurfaceImpl pointer to surface_load_ds_location(). wined3d: Simply pass an IWineD3DSurfaceImpl pointer to surface_modify_ds_location(). wined3d: Simply pass an IWineD3DSurfaceImpl pointer to surface_is_offscreen(). wined3d: Simply pass an IWineD3DSurfaceImpl pointer to surface_set_compatible_...
2010 Apr 16
0
Wine release 1.1.43
...d version isn't at least 1.20. wined3d: Capture the correct scissor rectangle. ddraw: Fix and clarify texture filter state mappings. quartz: Don't return a pointer to a stack variable in AMFilterData_ParseFilterData(). wined3d: Pass the correct window to Present() in IWineD3DSurfaceImpl_BltOverride(). wined3d: Pass the correct window to Present() in IWineD3DSurfaceImpl_Flip(). wined3d: Pass the correct window to Present() in IWineGDISurfaceImpl_Flip(). wined3d: Add a separate function for adding declaration elements in ConvertFvfToDeclaration(). wined3d: Ad...
2009 Mar 27
0
Wine release 1.1.18
...d3d8: Properly handle unsetting the pixelshader in SetPixelShader(). d3d8: Cleanup the pixelshader handling code a bit. d3d8: Cleanup the vertexshader handling code a bit. wined3d: Set the byte count for WINED3DFMT_UNKNOWN to 0. wined3d: Remove the bytesPerPixel field from IWineD3DSurfaceImpl and IWineD3DVolumeImpl. wined3d: Pass format_desc to the Check*Capability() function. wined3d: Pass format_desc to getColorBits() and getDepthStencilBits(). wined3d: Pass format_desc to set_shader(). shdocvw: Add a stub ITaskbarList implementation. wined3d: Print a war...
2010 Nov 12
0
Wine release 1.3.7
...wined3d: Don't unregister a window unless the window proc is what we expect it to be. wined3d: Take the location into account in context_apply_fbo_state_blit(). wined3d: Handle rendertargetlock_mode in surface_load_location(). wined3d: Simply use surface_modify_location() in IWineD3DSurfaceImpl_Map() with WINED3DLOCK_DISCARD. wined3d: Remove some useless code. wined3d: Avoid marking samplers dirty in IWineD3DSurfaceImpl_Unmap(). wined3d: Check for depth/stencil surfaces in general in IWineD3DSurfaceImpl_Unmap(). wined3d: Simplify a condition in IWineD3DSurfaceImpl_...
2009 Mar 13
0
Wine release 1.1.17
..._fixup field from IWineD3DBaseTextureClass. d3d8: Release the d3d8 shader once we're done with it in IDirect3DDevice8Impl_GetPixelShader(). wined3d: Also change the resource's format desc in IWineD3DBaseSurfaceImpl_SetFormat(). wined3d: Eliminate the heightscale field from IWineD3DSurfaceImpl. wined3d: Remove some redundant fields from struct glDescriptor. wined3d: Remove the width and height fields from IWineD3DTextureImpl. wined3d: Add fields from StaticPixelFormatDesc to struct GlPixelFormatDesc. wined3d: Only return a pointer to struct GlPixelFormatDesc from...
2011 Jan 21
0
Wine release 1.3.12
...s an IWineD3DResourceImpl pointer to context_resource_unloaded(). wined3d: Pass an IWineD3DResourceImpl pointer to wined3d_rendertarget_view_init(). wined3d: Store an IWineD3DResourceImpl pointer in struct wined3d_rendertarget_view. wined3d: Store an IWineD3DClipperImpl pointer in IWineD3DSurfaceImpl. wined3d: Pass an IWineD3DVolumeImpl pointer to volume_add_dirty_box(). wined3d: Pass an IWineD3DVolumeImpl pointer to volume_bind_and_dirtify(). wined3d: Pass an IWineD3DSwapChainImpl pointer to swapchain_create_context_for_thread(). wined3d: Pass an IWineD3DSwapChainImpl p...