Displaying 6 results from an estimated 6 matches for "iwined3dsurfaceimpl".
2010 May 07
0
Wine release 1.1.44
...wtsapi32: Add a stub implementation of WTSQueryUserToken.
msi: Forward MsiDetermineApplicablePatchesA to MsiDetermineApplicablePatchesW.
msi: Apply registered patches in MsiOpenPackage.
Henri Verbeet (65):
wined3d: Get rid of "myDevice".
wined3d: Simply pass an IWineD3DSurfaceImpl pointer to surface_load_ds_location().
wined3d: Simply pass an IWineD3DSurfaceImpl pointer to surface_modify_ds_location().
wined3d: Simply pass an IWineD3DSurfaceImpl pointer to surface_is_offscreen().
wined3d: Simply pass an IWineD3DSurfaceImpl pointer to surface_set_compatible_...
2010 Apr 16
0
Wine release 1.1.43
...d version isn't at least 1.20.
wined3d: Capture the correct scissor rectangle.
ddraw: Fix and clarify texture filter state mappings.
quartz: Don't return a pointer to a stack variable in AMFilterData_ParseFilterData().
wined3d: Pass the correct window to Present() in IWineD3DSurfaceImpl_BltOverride().
wined3d: Pass the correct window to Present() in IWineD3DSurfaceImpl_Flip().
wined3d: Pass the correct window to Present() in IWineGDISurfaceImpl_Flip().
wined3d: Add a separate function for adding declaration elements in ConvertFvfToDeclaration().
wined3d: Ad...
2009 Mar 27
0
Wine release 1.1.18
...d3d8: Properly handle unsetting the pixelshader in SetPixelShader().
d3d8: Cleanup the pixelshader handling code a bit.
d3d8: Cleanup the vertexshader handling code a bit.
wined3d: Set the byte count for WINED3DFMT_UNKNOWN to 0.
wined3d: Remove the bytesPerPixel field from IWineD3DSurfaceImpl and IWineD3DVolumeImpl.
wined3d: Pass format_desc to the Check*Capability() function.
wined3d: Pass format_desc to getColorBits() and getDepthStencilBits().
wined3d: Pass format_desc to set_shader().
shdocvw: Add a stub ITaskbarList implementation.
wined3d: Print a war...
2010 Nov 12
0
Wine release 1.3.7
...wined3d: Don't unregister a window unless the window proc is what we expect it to be.
wined3d: Take the location into account in context_apply_fbo_state_blit().
wined3d: Handle rendertargetlock_mode in surface_load_location().
wined3d: Simply use surface_modify_location() in IWineD3DSurfaceImpl_Map() with WINED3DLOCK_DISCARD.
wined3d: Remove some useless code.
wined3d: Avoid marking samplers dirty in IWineD3DSurfaceImpl_Unmap().
wined3d: Check for depth/stencil surfaces in general in IWineD3DSurfaceImpl_Unmap().
wined3d: Simplify a condition in IWineD3DSurfaceImpl_...
2009 Mar 13
0
Wine release 1.1.17
..._fixup field from IWineD3DBaseTextureClass.
d3d8: Release the d3d8 shader once we're done with it in IDirect3DDevice8Impl_GetPixelShader().
wined3d: Also change the resource's format desc in IWineD3DBaseSurfaceImpl_SetFormat().
wined3d: Eliminate the heightscale field from IWineD3DSurfaceImpl.
wined3d: Remove some redundant fields from struct glDescriptor.
wined3d: Remove the width and height fields from IWineD3DTextureImpl.
wined3d: Add fields from StaticPixelFormatDesc to struct GlPixelFormatDesc.
wined3d: Only return a pointer to struct GlPixelFormatDesc from...
2011 Jan 21
0
Wine release 1.3.12
...s an IWineD3DResourceImpl pointer to context_resource_unloaded().
wined3d: Pass an IWineD3DResourceImpl pointer to wined3d_rendertarget_view_init().
wined3d: Store an IWineD3DResourceImpl pointer in struct wined3d_rendertarget_view.
wined3d: Store an IWineD3DClipperImpl pointer in IWineD3DSurfaceImpl.
wined3d: Pass an IWineD3DVolumeImpl pointer to volume_add_dirty_box().
wined3d: Pass an IWineD3DVolumeImpl pointer to volume_bind_and_dirtify().
wined3d: Pass an IWineD3DSwapChainImpl pointer to swapchain_create_context_for_thread().
wined3d: Pass an IWineD3DSwapChainImpl p...