search for: iwined3dimpl

Displaying 2 results from an estimated 2 matches for "iwined3dimpl".

2010 Jun 24
1
Wine on Windows (via opengl32.dll)
...calls GetSystemMetrics from user32.dll (it's probably correct) user32.dll tries to use ddraw.dll to calculate some parameters. Maybe it's correct but totally unexpected. Thus recursion of calls to WineDirect3DCreate is detected. The complete call stack is here: WINED3D.dll!InitAdapters(IWineD3DImpl * This=0x000b98a0) Line 4977 C WINED3D.dll!wined3d_init(IWineD3DImpl * wined3d=0x000b98a0, unsigned int version=7, IUnknown * parent=0x000b73a0) Line 5301 + 0x9 bytes C WINED3D.dll!WineDirect3DCreate(unsigned int version=7, IUnknown * parent=0x000b73a0) Line 91 + 0x11 bytes C ddraw.dll!657...
2009 Mar 13
0
Wine release 1.1.17
...op. d3d8: Make the shader handle table a bit more generic. d3d8: Handles aren't supposed to be pointers. wined3d: Set the correct texture names on cube surfaces. wined3d: Free the logo path when we're done with it. wined3d: The adapters array should be owned by IWineD3DImpl. wined3d: Get rid of the PUSH1 macro. wined3d: Don't leak WineD3DAdapter.cfgs. d3d9: Present parameters are an array when D3DCREATE_ADAPTERGROUP_DEVICE is specified. wined3d: Explicitly pass the texUnitMap to shader_glsl_load_vsamplers() and shader_glsl_load_psamplers()....