search for: iwined3ddeviceimpl_settexture

Displaying 2 results from an estimated 2 matches for "iwined3ddeviceimpl_settexture".

2010 Nov 10
0
Tower of the Ancients
...de4ba17 00169038 00165514 0x0033f4fc: 00000000 7bc3402f 00165524 00169038 0x0033f50c: 001a6f10 7bc9bff4 00110000 00000000 0x0033f51c: 00000000 7bc47191 00212048 00000000 0x0033f52c: 3f800000 3f800000 3f800000 00000000 0x0033f53c: 0033f58c 7bc47468 00000708 7bc34821 Backtrace: =>0 0x7de3b275 IWineD3DDeviceImpl_SetTexture+0x1b5(iface=0x169038, stage=0, texture=0x211390) [/home/john/wine-git/dlls/wined3d/device.c:4387] in wined3d (0x0033f5d4) 1 0x7e498547 IDirect3DDeviceImpl_7_SetTexture+0x66(iface=<is not available>, Stage=0x211390, Texture=0x210cb0) [/home/john/wine-git/dlls/ddraw/device.c:4693] in ddraw (0...
2009 Oct 09
0
Wine release 1.1.31
...data to AcquireCredentialsHandle. Henri Verbeet (51): wined3d: Properly keep texture references in the stateblock. wined3d: Keep vertex declaration references in the stateblock. wined3d: Remove some redundant code in IWineD3DVertexDeclarationImpl_Release(). wined3d: Cleanup IWineD3DDeviceImpl_SetTexture() a bit. wined3d: Just use the actual array size as argument to memcpy() in stateblock_copy(). wined3d: Fix a typo. wined3d: Add a separate function for state block initialization. wined3d: Clear the correct "activeLights" array in stateblock_copy(). wined3d:...