Displaying 2 results from an estimated 2 matches for "iwined3ddeviceimpl_setrendertarget".
2009 Jul 21
1
Half Life 2: EP2 's not playable
...the audio driver(only OSS suppotts);  Wine / MS DX; and Fullscreen / Window.
When I start the game,  it response with a long time to my operation. the terminal mainly showed me:
Code:
[color=red]fixme:d3d_shader:print_glsl_info_log
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fixme:d3d_surface:IWineD3DVolumeImpl_LockBox
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fixme:d3d:IWineD3DDeviceImpl_SetRenderTarget (7fedcf28)Trying to set the render target to a surface(7ff3fe30) that wasn't created with a usage of WINED3DUSAGE_RENDERTARGET
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fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader
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fixme:d3d_surface:surface_load_ds_location (7fef0c60) Not supported with fixed up depth ste...
2010 Aug 20
0
Wine release 1.3.1
...direct3d.c into ddraw.c.
      ddraw: Remove useless light callbacks.
      ddraw: Remove a useless material callback.
      ddraw: Remove a useless viewport callback.
      wined3d: Don't print format IDs in decimal.
      wined3d: Release the previous render target only after replacing it in IWineD3DDeviceImpl_SetRenderTarget().
      wined3d: Cleanup device_resource_released().
      ddraw: Merge gamma.c into surface.c.
      ddraw: Merge texture.c into surface.c.
      ddraw: Remove unused / redundant includes.
      ddraw: Add a separate function for light initialization.
      ddraw: Add a separate function for mate...