search for: iwined3ddeviceimpl_setrendertarget

Displaying 2 results from an estimated 2 matches for "iwined3ddeviceimpl_setrendertarget".

2009 Jul 21
1
Half Life 2: EP2 's not playable
...the audio driver(only OSS suppotts); Wine / MS DX; and Fullscreen / Window. When I start the game, it response with a long time to my operation. the terminal mainly showed me: Code: [color=red]fixme:d3d_shader:print_glsl_info_log ... fixme:d3d_surface:IWineD3DVolumeImpl_LockBox ... fixme:d3d:IWineD3DDeviceImpl_SetRenderTarget (7fedcf28)Trying to set the render target to a surface(7ff3fe30) that wasn't created with a usage of WINED3DUSAGE_RENDERTARGET ... fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader ... fixme:d3d_surface:surface_load_ds_location (7fef0c60) Not supported with fixed up depth ste...
2010 Aug 20
0
Wine release 1.3.1
...direct3d.c into ddraw.c. ddraw: Remove useless light callbacks. ddraw: Remove a useless material callback. ddraw: Remove a useless viewport callback. wined3d: Don't print format IDs in decimal. wined3d: Release the previous render target only after replacing it in IWineD3DDeviceImpl_SetRenderTarget(). wined3d: Cleanup device_resource_released(). ddraw: Merge gamma.c into surface.c. ddraw: Merge texture.c into surface.c. ddraw: Remove unused / redundant includes. ddraw: Add a separate function for light initialization. ddraw: Add a separate function for mate...