search for: iwined3ddeviceimpl_reset

Displaying 7 results from an estimated 7 matches for "iwined3ddeviceimpl_reset".

2009 May 02
1
Medieval total war
...) The error received from the CLI is as below: Code: err:d3d:WineD3D_ChoosePixelFormat Can't find a suitable iPixelFormat fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface err:d3d:getColorBits Unsupported format: WINED3DFMT_R32F ... err:d3d:IWineD3DDeviceImpl_Reset Cannot change the back buffer count yet err:d3d:IWineD3DDeviceImpl_Reset Cannot change the back buffer format yet How can I solve this problem? Thanks
2010 Sep 08
1
secret of monkey island 2 special edition
...((null),0,0x32cca4,0x00000000), stub! err:ole:RevokeDragDrop invalid hwnd (nil) err:ole:RevokeDragDrop invalid hwnd 0x10124 fixme:win:EnumDisplayDevicesW ((null),0,0x33ce28,0x00000000), stub! fixme:d3d:swapchain_init Add OpenGL context recreation support to context_validate_onscreen_formats err:d3d:IWineD3DDeviceImpl_Reset Cannot change the device window yet fixme:d3d9:Direct3DShaderValidatorCreate9 stub err:ole:CoGetClassObject class {3eda9b49-2085-498b-9bb2-39a6778493de} not registered err:ole:CoGetClassObject no class object {3eda9b49-2085-498b-9bb2-39a6778493de} could be created for context 0x1 wine: Unhandled pa...
2010 Oct 23
1
[Demo Football Manager 2011]Doesn't works
...isterSessionNotification Stub 0x20074 0x00000000 fixme:d3d:swapchain_init The application requested more than one back buffer, this is not properly supported. Please configure the application to use double buffering (1 back buffer) if possible. fixme:d3d9:Direct3DShaderValidatorCreate9 stub err:d3d:IWineD3DDeviceImpl_Reset Cannot change the back buffer count yet Thanks for your help Berillions,
2006 Jul 03
1
San Andreas and ATI graphic card :/
...;(WINED3DRS_BLENDOPALPH A,1) not handled yet fixme:d3d:IWineD3DDeviceImpl_EvictManagedResources (0x7fda6e38) : stub fixme:system:SystemParametersInfoW Unimplemented action: 59 (SPI_SETSTICKYKEYS) fixme:d3d:IWineD3DImpl_GetDeviceCaps Caps support for directx9 is nonexistent at the moment! fixme:d3d:IWineD3DDeviceImpl_Reset (0x7fda6e38) : stub epoll_ctl: Operation not permitted err:quartz:GetClassMediaFile Media class not found err:quartz:GraphBuilder_AddSourceFilter Load (80004005) epoll_ctl: Operation not permitted err:quartz:GetClassMediaFile Media class not found err:quartz:GraphBuilder_AddSourceFilter Load (80004...
2009 Aug 30
3
Wine Crashes with EVE-Online
...gt;>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexImage2D @ surface.c / 596 fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexSubImage2DARB @ surface.c / 528 err:d3d:IWineD3DDeviceImpl_Reset Cannot change the back buffer format yet fixme:d3d_surface:surface_download_data >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glGetCompressedTexImageARB @ surface.c / 380 fixme:d3d_surface:surface_download_data >>>>>>>>&g...
2010 Mar 19
0
Wine release 1.1.41
...of the surface in the context. wined3d: Use the context's window handle in stretch_rect_fbo(). wined3d: Use the context's window handle in IWineD3DSurfaceImpl_BltOverride(). wined3d: The swapchain should always have a window handle. wined3d: Simplify a comparison in IWineD3DDeviceImpl_Reset(). wined3d: Store the device window in the swapchain. wined3d: Implement SetDestWindowOverride() by simply making the context current on a different window. wined3d: Use "gl_filter" in the non-FBO path of swapchain_blit() as well. wined3d: Don't use filtering o...
2009 Apr 10
0
Wine release 1.1.19
...e: Implement ID3D10Device::IASetInputLayout(). d3d10core: Implement ID3D10Device::IASetVertexBuffers(). wined3d: Care for things like pitch and blocksize when copying DXT surfaces. d3d10core: Set the initial buffer data, when present. wined3d: Don't leak the swapchain in IWineD3DDeviceImpl_Reset() if the display mode is unsupported. ddraw: Filter invalid texture stage states passed by the application. wined3d: Don't use the opcode_token field in the GLSL backend. wined3d: Don't use the opcode_token field in the ARB backend. wined3d: Avoid a forward declarati...