Displaying 3 results from an estimated 3 matches for "iwined3ddeviceimpl_markstatedirty".
2011 Jun 10
0
Wine release 1.3.22
...find_feature_by_name.
msi: Implement and test MsiGetFeatureInfo.
msi: Implement and test MsiSetFeatureAttributes.
advapi32: Make sure lpDisplayName is initialized in EnumServicesStatusA.
Henri Verbeet (20):
wined3d: Don't clamp vertex depth values.
wined3d: Rename IWineD3DDeviceImpl_MarkStateDirty() to device_invalidate_state().
wined3d: Rename Context_MarkStateDirty() to context_invalidate_state().
d3d8: Just return the resource type in IDirect3DResource8::GetType() implementations.
d3d9: Just return the resource type in IDirect3DResource8::GetType() implementations....
2009 Aug 21
0
Wine release 1.1.28
...locking method.
wined3d: Don't use a start index higher than MAX_COMBINED_SAMPLERS - 1 in device_map_vsamplers().
wined3d: Check the correct vertex sampler in device_unit_free_for_vs().
wined3d: Use WINED3D_UNMAPPED_STAGE in some more places.
wined3d: Remove a redundant IWineD3DDeviceImpl_MarkStateDirty() call.
wined3d: Replace find_clip_texcoord() with a generic function for finding a free input register.
wined3d: Make use_vs() safe to call from IWineD3DDeviceImpl_FindTexUnitMap().
wined3d: Try to force a top-left filling convention.
wined3d: Rename some GLSL instruction h...