search for: iwined3ddeviceimpl_markstatedirty

Displaying 3 results from an estimated 3 matches for "iwined3ddeviceimpl_markstatedirty".

2008 Aug 04
1
Re: Martin LightJockey
Hmm really nobody?
2011 Jun 10
0
Wine release 1.3.22
...find_feature_by_name. msi: Implement and test MsiGetFeatureInfo. msi: Implement and test MsiSetFeatureAttributes. advapi32: Make sure lpDisplayName is initialized in EnumServicesStatusA. Henri Verbeet (20): wined3d: Don't clamp vertex depth values. wined3d: Rename IWineD3DDeviceImpl_MarkStateDirty() to device_invalidate_state(). wined3d: Rename Context_MarkStateDirty() to context_invalidate_state(). d3d8: Just return the resource type in IDirect3DResource8::GetType() implementations. d3d9: Just return the resource type in IDirect3DResource8::GetType() implementations....
2009 Aug 21
0
Wine release 1.1.28
...locking method. wined3d: Don't use a start index higher than MAX_COMBINED_SAMPLERS - 1 in device_map_vsamplers(). wined3d: Check the correct vertex sampler in device_unit_free_for_vs(). wined3d: Use WINED3D_UNMAPPED_STAGE in some more places. wined3d: Remove a redundant IWineD3DDeviceImpl_MarkStateDirty() call. wined3d: Replace find_clip_texcoord() with a generic function for finding a free input register. wined3d: Make use_vs() safe to call from IWineD3DDeviceImpl_FindTexUnitMap(). wined3d: Try to force a top-left filling convention. wined3d: Rename some GLSL instruction h...