Displaying 7 results from an estimated 7 matches for "iwined3ddeviceimpl_clearsurface".
2009 Jun 13
1
Terminator Salavation
...the nVidia 185.18.14 driver.
Graphic Card is an GeForce 9800 GTX+
Code from wine is:
Code:
fixme:d3d:context_check_fbo_status Color attachment 0: (0x168990) WINED3DFMT_A8R8G8B8 320x256
fixme:d3d:context_check_fbo_status Depth attachment: (0x1c11f8) WINED3DFMT_D24S8 2048x2
fixme:d3d:IWineD3DDeviceImpl_ClearSurface >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION_EXT (0x506) from glClear @ device.c / 5129
fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT (0x8cd9)
fixme:d3d:context_check_fbo_status Color attachment 0...
2010 Apr 02
0
Wine release 1.1.42
...isterMIMEInfo standard action.
msi: Add tests for registering and unregistering MIME info.
msi: Reset the MsiEnumPatchesExW index on failure.
Henri Verbeet (42):
wined3d: Disable two-sided stencil when doing stencil clears.
wined3d: Just mark the stencil write mask dirty in IWineD3DDeviceImpl_ClearSurface().
wined3d: Use the same order of operations for depth clears as for stencil clears.
wined3d: Just mark the color write mask dirty in IWineD3DDeviceImpl_ClearSurface().
d3d9/tests: Add some message processing to test_wndproc().
d3d8/tests: Add some message processing to test...
2007 Dec 28
0
Wine release 0.9.52
...rList caused by modified LB_DIR return behavior, with tests.
comdlg32: Fix another regression in 3.1-style file dialog from LB_DIR fix.
Alexander Dorofeyev (7):
ddraw: Fix incorrect WARN text.
wined3d: Rewrite IWineD3DSurfaceImpl_BltOverride colorfill codepath.
wined3d: Use IWineD3DDeviceImpl_ClearSurface in IWineD3DDeviceImpl_Clear.
ole32: Fix wrong timeout check.
ws2_32: Fix timeout check.
wined3d: Add zero/near zero vertex rhw special case.
wined3d: Also update alpha test when stage texture is NULL.
Alexander Nicolaysen S?rnes (1):
comdlg32: PageSetupDlgW: Load pape...
2010 May 07
0
Wine release 1.1.44
...ss local variable in IWineD3DDeviceImpl_SetDepthStencilSurface().
wined3d: Immediately return on redundant changes in IWineD3DDeviceImpl_SetDepthStencilSurface().
wined3d: Fix some more misspellings of "device".
wined3d: Move location loading and modification together in IWineD3DDeviceImpl_ClearSurface().
wined3d: Avoid some unnecessary invalidations of the the onscreen depth buffer.
wined3d: Simply pass an IWineD3DSurfaceImpl pointer to surface_get_gl_buffer().
wined3d: Simply pass implementation pointers to stretch_rect_fbo().
wined3d: Simply pass an IWineD3DSurfaceImpl...
2009 Jul 20
3
need for speed undercover
...>>>>>>>> GL_INVALID_ENUM (0x500) from glTexSubImage2D @ surface.c / 558
fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT (0x8cd6)
fixme:d3d:context_check_fbo_status Color attachment 0: (0x19ec48) WINED3DFMT_R32_FLOAT 1280x1024
fixme:d3d:IWineD3DDeviceImpl_ClearSurface >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION_EXT (0x506) from glClear @ device.c / 5017
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0xd167628,0xd167528): stub
fixme:thread:SetThreadIdealProcessor (0x854): stub
fixme:dsalsa:IDsDriverBufferI...
2010 Mar 19
0
Wine release 1.1.41
...ex fixups in swapchain_blit().
wined3d: Don't use framebuffer blit for backbuffer formats with fixups in swapchain_blit().
wined3d: Add missing checkGLcall's to buffer_Map().
wined3d: Simplify context_apply_attachment_filter_states() flow a bit.
wined3d: Simplify the IWineD3DDeviceImpl_ClearSurface() surface loading code.
wined3d: Don't change the draw buffer in IWineD3DDeviceImpl_SetFrontBackBuffers().
wined3d: Cleanup IWineD3DDeviceImpl_SetFrontBackBuffers().
ddraw: Implement IDirectDrawImpl_GetSurfaceFromDC().
ddraw: Fix IDirectDraw4Impl_GetSurfaceFromDC()....
2009 Aug 07
0
Wine release 1.1.27
...3d: Skip some unnecessary FBO binds.
wined3d: Remove an unused struct member.
wined3d: Pass NULL to ActivateContext() when we don't need a specific target.
wined3d: Keep track of a context's current render target.
wined3d: Call ModifyLocation on "target" in IWineD3DDeviceImpl_ClearSurface().
wined3d: Get rid of lastActiveRenderTarget in FindContext().
wined3d: Get rid of lastActiveRenderTarget.
wined3d: Remove the useless lastThread field from IWineD3DDeviceImpl.
wined3d: Keep track of a thread's wined3d context.
wined3d: Avoid destroying contexts t...