Displaying 4 results from an estimated 4 matches for "iwined3ddeviceimpl_clear".
2007 Mar 29
0
Debugging "The typing of the dead"
Ok, I ran my app with +ddraw,+d3d.
I got a few warnings related to d3d here and there,
ie:
warn:ddraw:IDirectDrawImpl_SetCooperativeLevel
(0x16d0f8) Unhandled flag DDSCL_ALLOWREBOOT, harmless
warn:d3d:IWineD3DDeviceImpl_Clear Clearing depth
and/or stencil without a depth
stencil buffer attached, returning
WINED3DERR_INVALIDCALL
warn:d3d:IWineD3DDeviceImpl_CreateSurface Creating a
surface with a POOL of DEFAULT with Lockable true,
that doesn't specify DYNAMIC usage.
I've looked the source for comments about the...
2007 Dec 28
0
Wine release 0.9.52
...rList caused by modified LB_DIR return behavior, with tests.
comdlg32: Fix another regression in 3.1-style file dialog from LB_DIR fix.
Alexander Dorofeyev (7):
ddraw: Fix incorrect WARN text.
wined3d: Rewrite IWineD3DSurfaceImpl_BltOverride colorfill codepath.
wined3d: Use IWineD3DDeviceImpl_ClearSurface in IWineD3DDeviceImpl_Clear.
ole32: Fix wrong timeout check.
ws2_32: Fix timeout check.
wined3d: Add zero/near zero vertex rhw special case.
wined3d: Also update alpha test when stage texture is NULL.
Alexander Nicolaysen S?rnes (1):
comdlg32: PageSetupDlgW: Lo...
2008 Dec 27
0
Sonic Mega Collection crashes on startup.
...810
warn:d3d_caps:test_pbo_functionality PBO test failed, read back data doesn't match original
warn:d3d_caps:test_pbo_functionality Disabling PBOs. This may result in slower performance
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface
warn:d3d:IWineD3DDeviceImpl_Clear Clearing depth and/or stencil without a depth stencil buffer attached, returning WINED3DERR_INVALIDCALL
warn:dsalsa:SetFormat Could not set sound rate to 44100, but instead to 48000
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x1682d8,0x1681d8): stub
warn:mmtime:timeBeginPeriod Stub; we set our...
2007 Jun 15
0
Wine release 0.9.39
...sfc_os: Add stub implementation for SfcIsKeyProtected.
H. Verbeet (15):
wined3d: Return WINED3DERR_INVALIDCALL in DrawIndexedPrimitive if no index buffer is set.
d3d9: Add a test for calling DrawIndexedPrimitive with a NULL index buffer.
wined3d: TRACE the Color parameter in IWineD3DDeviceImpl_Clear.
wined3d: Rename IWineD3DDeviceImpl_SetBasevertexIndex to IWineD3DDeviceImpl_SetBaseVertexIndex.
wined3d: Make sure the color buffer is not modified by depth_blt().
wined3d: Get rid of the BaseVertexIndex parameter to IWineD3DDeviceImpl_SetIndices, use SetBaseVertexIndex instead....