search for: iwined3ddeviceimpl_clear

Displaying 4 results from an estimated 4 matches for "iwined3ddeviceimpl_clear".

2007 Mar 29
0
Debugging "The typing of the dead"
Ok, I ran my app with +ddraw,+d3d. I got a few warnings related to d3d here and there, ie: warn:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x16d0f8) Unhandled flag DDSCL_ALLOWREBOOT, harmless warn:d3d:IWineD3DDeviceImpl_Clear Clearing depth and/or stencil without a depth stencil buffer attached, returning WINED3DERR_INVALIDCALL warn:d3d:IWineD3DDeviceImpl_CreateSurface Creating a surface with a POOL of DEFAULT with Lockable true, that doesn't specify DYNAMIC usage. I've looked the source for comments about the...
2007 Dec 28
0
Wine release 0.9.52
...rList caused by modified LB_DIR return behavior, with tests. comdlg32: Fix another regression in 3.1-style file dialog from LB_DIR fix. Alexander Dorofeyev (7): ddraw: Fix incorrect WARN text. wined3d: Rewrite IWineD3DSurfaceImpl_BltOverride colorfill codepath. wined3d: Use IWineD3DDeviceImpl_ClearSurface in IWineD3DDeviceImpl_Clear. ole32: Fix wrong timeout check. ws2_32: Fix timeout check. wined3d: Add zero/near zero vertex rhw special case. wined3d: Also update alpha test when stage texture is NULL. Alexander Nicolaysen S?rnes (1): comdlg32: PageSetupDlgW: Lo...
2008 Dec 27
0
Sonic Mega Collection crashes on startup.
...810 warn:d3d_caps:test_pbo_functionality PBO test failed, read back data doesn't match original warn:d3d_caps:test_pbo_functionality Disabling PBOs. This may result in slower performance fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface warn:d3d:IWineD3DDeviceImpl_Clear Clearing depth and/or stencil without a depth stencil buffer attached, returning WINED3DERR_INVALIDCALL warn:dsalsa:SetFormat Could not set sound rate to 44100, but instead to 48000 fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x1682d8,0x1681d8): stub warn:mmtime:timeBeginPeriod Stub; we set our...
2007 Jun 15
0
Wine release 0.9.39
...sfc_os: Add stub implementation for SfcIsKeyProtected. H. Verbeet (15): wined3d: Return WINED3DERR_INVALIDCALL in DrawIndexedPrimitive if no index buffer is set. d3d9: Add a test for calling DrawIndexedPrimitive with a NULL index buffer. wined3d: TRACE the Color parameter in IWineD3DDeviceImpl_Clear. wined3d: Rename IWineD3DDeviceImpl_SetBasevertexIndex to IWineD3DDeviceImpl_SetBaseVertexIndex. wined3d: Make sure the color buffer is not modified by depth_blt(). wined3d: Get rid of the BaseVertexIndex parameter to IWineD3DDeviceImpl_SetIndices, use SetBaseVertexIndex instead....