search for: ivec2

Displaying 3 results from an estimated 3 matches for "ivec2".

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2007 Aug 23
0
indexing and regression testing
...rindex) > > Vec1 <- c(NA, paste('a', 1:1000000, sep="")) > Vec2 <- c(paste('a', 1:1000000, sep=""), NA) > iVec1 <- index(Vec1, verbose=TRUE) user.self sys.self elapsed sort 7.85 0.01 7.86 tree 0.00 0.00 0.00 > iVec2 <- index(Vec2, verbose=TRUE) finalized tree user.self sys.self elapsed sort 7.78 0 7.79 tree 0.00 0 0.00 > > timefactor(any(Vec1=="a999"), any(iVec1=="a999"), 10, 100) finalized tree nom denom factor user.self 0.041 0.0...
2019 Jul 25
9
[Bug 111218] New: Segmentation fault in nv50_ir::NVC0LegalizeSSA::handleDIV when dividing result of textureSize
...=edit Source of small program and somewhat minimized shaders Hi! I was looking into a crash[1] in latest version of Blender, which turned out to be a crash in the Nouveau shader code generator. The crash occurs when linking shaders. I traced the crash to the following lines in the shader code: ivec2 cell_co = ivec2(3, 2); int cell_per_row = textureSize(irradianceGrid, 0).x / cell_co.x; cell_co.x *= cell % cell_per_row; cell_co.y *= cell / cell_per_row; The crash seems to occur when the result of dividing textureSize() value is later used in division or modulo operations. Replacing the t...
2010 May 18
1
runes of Magic doesn't display login
...ram_source R0.w = ((attrib0.w * VC[1].x) + -R1.w); fixme:d3d_shader:shader_glsl_dump_program_source R0.xy = (-R1.ww + R0.xy); fixme:d3d_shader:shader_glsl_dump_program_source A0.w = (int(floor(abs(R0.w) + 0.5) * sign(R0.w))); fixme:d3d_shader:shader_glsl_dump_program_source A0.xy = (ivec2(floor(abs(R0.xy) + vec2(0.5)) * sign(R0.xy))); fixme:d3d_shader:shader_glsl_dump_program_source R1.xyzw = (VC[A0.w + 2].xyzw); fixme:d3d_shader:shader_glsl_dump_program_source R0.xy = (R1.xy + -VC[A0.x + 2].xy); fixme:d3d_shader:shader_glsl_dump_program_source R0.xy = ((attrib0.zz * R0....