Displaying 3 results from an estimated 3 matches for "ivec2".
Did you mean:
ivec
2007 Aug 23
0
indexing and regression testing
...rindex)
>
> Vec1 <- c(NA, paste('a', 1:1000000, sep=""))
> Vec2 <- c(paste('a', 1:1000000, sep=""), NA)
> iVec1 <- index(Vec1, verbose=TRUE)
user.self sys.self elapsed
sort 7.85 0.01 7.86
tree 0.00 0.00 0.00
> iVec2 <- index(Vec2, verbose=TRUE)
finalized tree
user.self sys.self elapsed
sort 7.78 0 7.79
tree 0.00 0 0.00
>
> timefactor(any(Vec1=="a999"), any(iVec1=="a999"), 10, 100)
finalized tree
nom denom factor
user.self 0.041 0.0...
2019 Jul 25
9
[Bug 111218] New: Segmentation fault in nv50_ir::NVC0LegalizeSSA::handleDIV when dividing result of textureSize
...=edit
Source of small program and somewhat minimized shaders
Hi!
I was looking into a crash[1] in latest version of Blender, which turned out to
be a crash in the Nouveau shader code generator.
The crash occurs when linking shaders. I traced the crash to the following
lines in the shader code:
ivec2 cell_co = ivec2(3, 2);
int cell_per_row = textureSize(irradianceGrid, 0).x / cell_co.x;
cell_co.x *= cell % cell_per_row;
cell_co.y *= cell / cell_per_row;
The crash seems to occur when the result of dividing textureSize() value is
later used in division or modulo operations. Replacing the t...
2010 May 18
1
runes of Magic doesn't display login
...ram_source R0.w = ((attrib0.w * VC[1].x) + -R1.w);
fixme:d3d_shader:shader_glsl_dump_program_source R0.xy = (-R1.ww + R0.xy);
fixme:d3d_shader:shader_glsl_dump_program_source A0.w = (int(floor(abs(R0.w) + 0.5) * sign(R0.w)));
fixme:d3d_shader:shader_glsl_dump_program_source A0.xy = (ivec2(floor(abs(R0.xy) + vec2(0.5)) * sign(R0.xy)));
fixme:d3d_shader:shader_glsl_dump_program_source R1.xyzw = (VC[A0.w + 2].xyzw);
fixme:d3d_shader:shader_glsl_dump_program_source R0.xy = (R1.xy + -VC[A0.x + 2].xy);
fixme:d3d_shader:shader_glsl_dump_program_source R0.xy = ((attrib0.zz * R0....