search for: ivbyngvba

Displaying 10 results from an estimated 10 matches for "ivbyngvba".

2002 Feb 12
1
Building with CodeWarrior
I'm trying to build Vorbis with CodeWarrior on a Mac as a Carbon application. However it's not finding <sys/types.h> -- is there some configuration option I need to set in CW for it to find that? Thanks, Brian <p>--- >8 ---- List archives: http://www.xiph.org/archives/ Ogg project homepage: http://www.xiph.org/ogg/ To unsubscribe from this list, send a message to
2002 Aug 16
1
New CVS server problems?
...r. I couldn't find any maintainer for the CVS server on the CVS info page at xiph.org, so that is why I'm sending this here. :) Cheers, - -- Dimitry Andric <dim@xs4all.nl> PGP Key: http://www.xs4all.nl/~dim/dim.asc Fingerprint: 7AB462D2CE35FC6D42394FCDB05EA30A2E2096A3 Lbh ner abj va ivbyngvba bs gur QZPN -----BEGIN PGP SIGNATURE----- Version: 6.5.8ckt http://www.ipgpp.com/ Comment: http://duncan.gn.apc.org/stoa_cover.htm iQA/AwUBPV1hvbBeowouIJajEQIDfQCfdS+LLn2suZZgCezz+mPq1MWeU34AoLhi bF3wZZv8UMTsI4A/jxvUMR9y =xMKJ -----END PGP SIGNATURE----- --- >8 ---- List archives: http://www...
2001 Nov 12
1
WinAmp RC1/RC2 problem
Hi, I've got a number of sound effects for a mod of a game in Ogg Vorbis format, encoded with OggDrop (RC2). WinAmp with Nullsoft Vorbis Decoder RC1 and RC2 freeze when I try to play those files. Maybe it's because the files are so small? Both OGG and WAV versions can be found at http://xccu.sourceforge.net/temp/winamp_crash.zip Olaf van der Spek Almere, Holland Olaf@XCC.TMFWeb.NL
2002 Oct 23
2
CVS vorbis, fatal cc1
current Vorbis cvs gives: gcc -DPACKAGE=\"libvorbis\" -DVERSION=\"1.0\" -DHAVE_DLFCN_H=1 -DHAVE_ALLOCA_H=1 -DHAVE_ALLOCA=1 -I. -I. -I../include -O20 --fast-math -mno-ieee-fp -D_REENTRANT -fsigned-char -O2 -march=i686 -mcpu=i686 -DUSE_MEMORY_H -Wp,-MD,.deps/envelope.cpp -c envelope.c -fPIC -DPIC -o .libs/envelope.lo gcc: Internal compiler error: program cc1 got fatal
2001 Nov 07
2
Win32 builds
> I'm still in hell trying to build for Win32. I've tried rebuilding the > project files from scratch, however I'm running into a very odd problem. Are you using the build system in the module "win32sdk"? All the issues you bring up have been solved there. All versions of the libraries work -- static and dynamic, debug and release. Chris --- >8 ---- List
2001 Dec 18
2
Nonportable use of strdup()
Hey, I ran across this while building vorbis on the Mac: In libvorbis RC2, file info.c, line 65, there's a call to strdup(). strdup() isn't portable, and it looks like the code should use the internal memory functions to create the memory for the string anyway. Actually, on further inspection, it looks like the memory for the user comments is never actually freed. I'm not subscribed
2001 Oct 17
2
win32sdk shared memory issue -- proposed change of code
It was recently brought to my attention by "Ram'on Garc'ia Fern'andez <ramon@jl1.quim.ucm.es>" that there is yet an even simpler solution to the issue of cross-DLL access of variables in the data segment. Although a variable may be exported either from the module definition file, or explicitly via _cdeclspec(dllexport) -- unlike procedures (functions), it is mandatory
2002 Nov 12
2
Vorbisfile: Small Files broken in 1.0?
I am a game developer, and we used RC3 in our last game. Worked great. I'm trying to update to 1.0 now, and running into some problems. Specifically, I think a change to _get_prev_page() in vorbisfile.c broke the decoder for very small files. I have a file called "silence" that's just a silent wav file. It compresses down to barely more than the header, so it's _really_
2001 Sep 25
3
[Newbie] getting up to speed
I've just started looking into using Ogg Vorbis for our streaming audio needs. We're doing games for MacOS, OS X and Win32. So far, after wading through the docs and sample code, I think I have a reasonably solid idea of how it all works. Now some questions: - currently my code is architected with a separate audio thread responsible for decoding chunks of compressed audio on demand
2001 Nov 22
14
Small vorbis files with vorbisfile
I think I have bumped into the small file error, or I''m doing something stupid. The files are short audio effects for a game (embedded in our own data format). Sample info: Vorbis packets: 1 (4 kb) Samples: 28672 Samplerate: 22 kHz Channels: 2 This is what I''m doing when I want to get a number of bytes from the stream: The problem is that ov_pcm_tell always returns 0. And so