search for: is_mov

Displaying 3 results from an estimated 3 matches for "is_mov".

Did you mean: is_move
2007 Jun 19
0
Branch 'as' - test/dump.c
...if (!swfdec_sprite_get_action (s, i, &tag, &buffer)) + break; + switch (tag) { + case SWFDEC_TAG_DOACTION: + g_print (" %4u script\n", j); + break; + case SWFDEC_TAG_PLACEOBJECT2: + case SWFDEC_TAG_PLACEOBJECT3: + { + SwfdecBits bits; + gboolean has_char, is_move; + guint depth; + + swfdec_bits_init (&bits, buffer); + swfdec_bits_getbits (&bits, 6); + has_char = swfdec_bits_getbit (&bits); + is_move = swfdec_bits_getbit (&bits); + if (tag == SWFDEC_TAG_PLACEOBJECT3) + swfdec_bits_get_u8 (&bits); + depth...
2007 May 05
0
[1012] trunk/wxruby2/doc/textile: Added docs for AUI Advanced User Interface classes
...#AuiPaneInfo_isdocked +* "AuiPaneInfo#is_fixed":#AuiPaneInfo_isfixed +* "AuiPaneInfo#is_floatable":#AuiPaneInfo_isfloatable +* "AuiPaneInfo#is_floating":#AuiPaneInfo_isfloating +* "AuiPaneInfo#is_left_dockable":#AuiPaneInfo_isleftdockable +* "AuiPaneInfo#is_movable":#AuiPaneInfo_ismovable +* "AuiPaneInfo#is_ok":#AuiPaneInfo_isok +* "AuiPaneInfo#is_resizable":#AuiPaneInfo_isresizable +* "AuiPaneInfo#is_right_dockable":#AuiPaneInfo_isrightdockable +* "AuiPaneInfo#is_shown":#AuiPaneInfo_isshown +* "AuiPaneInf...
2008 Jan 07
0
12 commits - configure.ac doc/swfdec.types Makefile.am test/crashfinder.c test/dump.c test/Makefile.am test/swfdec-extract.c test/swfdec_out.c test/swfdec_out.h test/swfedit.c test/swfedit_file.c test/swfedit_file.h test/swfedit_list.c test/swfedit_list.h
...if (!swfdec_sprite_get_action (s, i, &tag, &buffer)) - break; - switch (tag) { - case SWFDEC_TAG_DOACTION: - g_print (" %4u script\n", j); - break; - case SWFDEC_TAG_PLACEOBJECT2: - case SWFDEC_TAG_PLACEOBJECT3: - { - SwfdecBits bits; - gboolean has_char, is_move; - guint depth; - - swfdec_bits_init (&bits, buffer); - swfdec_bits_getbits (&bits, 6); - has_char = swfdec_bits_getbit (&bits); - is_move = swfdec_bits_getbit (&bits); - if (tag == SWFDEC_TAG_PLACEOBJECT3) - swfdec_bits_get_u8 (&bits); - depth...