search for: is2d

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2016 Jan 14
0
[PATCH] nv50/ir: only use FILE_LOCAL_MEMORY for temp arrays that use indirection
...eturn idx == 0 ? &tData : &lData; case TGSI_FILE_PREDICATE: return &pData; case TGSI_FILE_ADDRESS: @@ -1662,7 +1682,7 @@ Converter::shiftAddress(Value *index) Value * Converter::fetchSrc(tgsi::Instruction::SrcRegister src, int c, Value *ptr) { - const int idx2d = src.is2D() ? src.getIndex(1) : 0; + int idx2d = src.is2D() ? src.getIndex(1) : 0; const int idx = src.getIndex(0); const int swz = src.getSwizzle(c); Instruction *ld; @@ -1704,6 +1724,14 @@ Converter::fetchSrc(tgsi::Instruction::SrcRegister src, int c, Value *ptr) ld = mkOp1(OP_RDSV, TY...
2016 Jan 14
0
[PATCH] nv50/ir: rebase indirect temp arrays to 0, so that we use less lmem space
...+ code->indirectTempBases.find(arrayId); + if (it == code->indirectTempBases.end()) + return; + + idx2d = 1; + idx += it->second.newBase - it->second.oldBase; +} + Value * Converter::fetchSrc(tgsi::Instruction::SrcRegister src, int c, Value *ptr) { int idx2d = src.is2D() ? src.getIndex(1) : 0; - const int idx = src.getIndex(0); + int idx = src.getIndex(0); const int swz = src.getSwizzle(c); Instruction *ld; @@ -1728,8 +1759,7 @@ Converter::fetchSrc(tgsi::Instruction::SrcRegister src, int c, Value *ptr) int arrayid = src.getArrayId(); i...
2015 May 17
14
[PATCH 00/12] Tessellation support for nvc0
This is enough to enable tessellation support on nvc0. It seems to work a lot better on my GF108 than GK208. I suspect that there's some sort of scheduling shenanigans that need to be adjusted for kepler+. Or perhaps some shader header things. Even with the GF108, I still get occasional blue triangles in Heaven, but I get a *ton* of them on the GK208 -- seemingly the same issue, but it's
2014 Jan 13
20
[PATCH 00/19] nv50: add sampler2DMS/GP support to get OpenGL 3.2
OK, so there's a bunch of stuff in here. The geometry stuff is based on the work started by Bryan Cain and Christoph Bumiller. Patches 01-12: Add support for geometry shaders and fix related issues Patches 13-14: Make it possible for fb clears to operate on texture attachments with an explicit layer set (as is allowed in gl 3.2). Patches 15-17: Make ARB_texture_multisample work