search for: irrlicht

Displaying 9 results from an estimated 9 matches for "irrlicht".

2016 Aug 02
29
[Bug 97192] New: SuperTuxkart graphic errors [NVE4 - GK104]
https://bugs.freedesktop.org/show_bug.cgi?id=97192 Bug ID: 97192 Summary: SuperTuxkart graphic errors [NVE4 - GK104] Product: Mesa Version: unspecified Hardware: x86-64 (AMD64) OS: other Status: NEW Severity: normal Priority: medium Component: Drivers/DRI/nouveau Assignee:
2016 Feb 20
2
[Bug 94225] New: Mesa crash with "nouveau" driver and Minetest
...ktop.org Reporter: yugiohjcj at 1s.fr QA Contact: nouveau at lists.freedesktop.org Hello, I remark that Minetest 0.4.13 is crashing often (about 1 time by hour) when I am using the "nouveau" driver. I have already reported this bug to Minetest [1]. As Minetest is using Irrlicht as its engine, I suspect Irrlicht to be a possible cause of my problem. For this reason, I have also reported this bug to Irrlicht [2]. But regarding the log, I also see that Mesa itself could be suspected as it is present at the top of the backtrace. Here is the crash log: $ gdb minetest GNU gdb...
2011 Jun 02
0
[LLVMdev] Thinking about "whacky" backends
...future if I could just get some help. Currently it just wraps StdIO.h with its own functions Naturally that would work perfectly fine on a similar architecture and common dependencies. I'm a hobbyist game developer, so that is my primary concern. Even using a cross-platform game library like Irrlicht or Ogre, there can be problems with using the same bitcode for each platform. Especially in cases where you may have to implement system-specific code to cover cases not provided for by such libraries (wrappers for MessageBox/NSRunAlertPanel, Clipboard/Pasteboard, etc) > * Convert all prepro...
2011 Jun 02
4
[LLVMdev] Thinking about "whacky" backends
Hi Nate, I've successfully ported one bitcode from Linux to Mac to Windows.  All were x86 and the program was text-based, but I'd say my LLVM Wrapper would be worth some effort in the future if I could just get some help.  Currently it just wraps StdIO.h with its own functions. Here's some of what it would take to make portable bitcodes in C or LLVM Assembly: * Convert all
2009 Aug 18
4
Question on .NET, Mono and Visual C++ and WINE
Hey guys, I'm not sure if this is the right place to ask, forgive me if not. I will soon start to contribute to a FOSS project written in Visual C++ and Visual Studio. I am a pure Linux user and was wondering what is the right way to make this app finally run on WINE. And how may I use a Visual Studio project on Linux? I know, this is probably kinda off-topic, but after all I still need a
2011 Jun 03
2
[LLVMdev] Thinking about "whacky" backends
...run. > > --snip-- Less flexible for the programmer and it differs from normal accepted practice, which is almost always a terrible thing. > There are already many MANY wrappers for OS functionality out there. SImply choosing some of the more popular ones like wxWidgets, OpenAL Soft and Irrlicht should make the job easier. The hardest parts would be converting all of the preprocessor macros into the new function one way or the other, whether it be metadata or runtime checks to constant booleans, and converting the runtimes and build environments to use the new wrapper. None of these are a...
2011 Jun 03
1
[LLVMdev] Thinking about "whacky" backends
-------- Original Message -------- Subject: Re: [LLVMdev] Thinking about "whacky" backends Date: Fri, 03 Jun 2011 14:44:05 -0400 From: Nate Fries <nfries88 at yahoo.com> To: Joachim Durchholz <jo at durchholz.org> On 6/3/2011 1:38 PM, Joachim Durchholz wrote: > Am 01.06.2011 23:25, schrieb Nate Fries: >> That said, it seems like it ought to be possible to do
2008 Jul 29
1
Wine Success and Failure report
...ystick which does not work (and so, tricks are disabled). Apart from that, I noticed that there was a bug with the lightning while close to the players. It seemed as if the lightning wasn't done correctly on close-biew cameras. But then again my 3D-programming experience is still evolving using Irrlicht Engine recently. Performance was an issue. I could get FIFA to work 100% in Windows and undere Wine I have sporadic low fps periods and I have quality to minimum (except for resolution that is kept at 1280*1024). Simcity 2004 Simcity 2004 was a game I suddenly decided to play. It was taking extre...
2008 Oct 28
1
All games, black screen = configuration problem?
Dear community, I am wondering what is my mistake. Since I got my new hardware components I didn't manage it to get a game running through WINE. My configuration is the following: - current git WINE (compiled 30 minutes ago) - Kubuntu 8.10 Intrepid AMD64 (64 bit edt.) - AMD ATi Radeon HD 2600XT graphics card - ATI Catalyst / fglrx driver A friend gave me his copy of Far Cry 2 and Sacred 2