Displaying 3 results from an estimated 3 matches for "ir_instruct".
2017 Jun 11
0
[RFC 3/9] st/glsl_to_tgsi: handle precise modifier
...*type, int component = 0)
return swizzle;
}
+static unsigned is_precise(const ir_variable *ir)
+{
+ if (!ir)
+ return 0;
+ return ir->data.precise || ir->data.invariant;
+}
+
/**
* This struct is a corresponding struct to TGSI ureg_src.
*/
@@ -296,6 +303,7 @@ public:
ir_instruction *ir;
unsigned op:8; /**< TGSI opcode */
+ unsigned precise:1;
unsigned saturate:1;
unsigned is_64bit_expanded:1;
unsigned sampler_base:5;
@@ -435,6 +443,7 @@ public:
bool have_fma;
bool use_shared_memory;
bool has_tex_txf_lz;
+ unsigned precise;
variabl...
2017 Jun 11
14
[RFC 0/9] Add precise/invariant semantics to TGSI
Running Tomb Raider on Nouveau I found some flicker caused by ignoring precise
modifiers on variables inside Nouveau.
This series add precise/invariant handling to TGSI, which can be then used by
drivers to disable certain unsafe optimisations which may otherwise alter
calculations, which depend on having the same result across shaders.
This series fixes this bug in Tomb Raider and one CTS test
2015 May 24
19
[RFC PATCH 00/11] Implement ARB_cull_distance
This patch series adds the needed support for this extension to the various
parts of mesa to finally enable it for nvc0.
Dave Airlie (1):
glsl: lower cull_distance into cull_distance_mesa
Tobias Klausmann (10):
glapi: add GL_ARB_cull_distance
mesa/main: add support for GL_ARB_cull_distance
mesa/prog: Add varyings for arb_cull_distance
mesa/st: add support for GL_ARB_cull_distance