Displaying 4 results from an estimated 4 matches for "inventory_items".
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inventory_item
2006 Aug 15
6
try creating a table for your model
Railers:
Greetings from the low end of the learning curve. I have installed all
the prerequisites on Win32, including a lite MySQL database with a
table in it called Inventory.
Then I run this command line...
ruby script/generate ajax_scaffold Inventory
...and I get this error message:
error Before updating scaffolding from new DB schema, try creating
a table for your model
2008 Jul 08
5
map.root doesn't do anything, index.html can't be changed
...1 Server
I''ve created several scaffolds that all work, and am trying to set the
root page for this app to default to one of the methods. Here''s my
routes.rb:
ActionController::Routing::Routes.draw do |map|
map.resources :physicians
map.resources :patients
map.resources :inventory_items
map.root :controller => ''inventory_items''
map.connect '':controller/:action/:id''
map.connect '':controller/:action/:id.:format''
end
when I go to my root URI, I get the same old "Welcome aboard!" page.
To make things even mo...
2006 Mar 15
1
An Association Problem: AR::Base.find{:include} and n-deep association traversal
...t a simple list of items - each item may
have many records in this list. But each invoice_item is only ever
associated with ONE Item.
Class InventoryItem < ActiveRecord::Base
belongs_to :item
end
and Items gets modified to:
Class Item < ActiveRecord::Base
belongs_to :brand
has_many :inventory_items
end
This is just fine and dandy, until I come to want to do searching
with the AR::Base.find method... and I end up not being able to find
based on brand. Obviously the :include => [] element of the options
hash won''t work here, as I''ve tried, because it''s only...
2008 Nov 19
2
Where should I put "prerequisite logic"?
Hi there,
I have this model called InventoryItem. Every time an InventoryItem is
created (through the CharactersController and the create_item action) I
need to update others tables and make lookups in other tables, to check
if the Character has the prerequisites to actually create the
InventoryItem.
My problem is that I cannot seem to find a good place to put this logic.
I''ve tried to