Displaying 2 results from an estimated 2 matches for "interpolate_1025_unity_rang".
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interpolate_1025_unity_range
2018 Feb 07
2
nouveau 30bpp / deep color status
On Wed, Feb 07, 2018 at 06:28:42PM +0200, Ville Syrjälä wrote:
> On Sun, Feb 04, 2018 at 06:50:45PM -0500, Ilia Mirkin wrote:
> > In case anyone's curious about 30bpp framebuffer support, here's the
> > current status:
> >
> > Kernel:
> >
> > Ben and I have switched the code to using a 256-based LUT for Kepler+,
> > and I've also written a
2018 Feb 09
0
nouveau 30bpp / deep color status
...ifferent modes and let userspace pick
> the mode that best suits its needs.
That's already the case -- NVIDIA actually has like 5 different LUT
modes on recent chips.
https://github.com/envytools/envytools/blob/master/rnndb/display/nv_evo.xml#L25
<value value="0x4" name="INTERPOLATE_1025_UNITY_RANGE" variants="GF119-"/>
<value value="0x5" name="INTERPOLATE_1025_XRBIAS_RANGE" variants="GF119-"/>
<value value="0x6" name="INTERPOLATE_1025_XVYCC_RANGE" variants="GF119-"/>
<value value="0x7" name...