search for: interp_mode

Displaying 3 results from an estimated 3 matches for "interp_mode".

2009 Sep 12
0
[PATCH 10/13] nv50: proper linkage between VP and FP
...const union tgsi_full_token *tok) return TRUE; } -static unsigned -load_fp_attrib(struct nv50_pc *pc, int i, int *mid, int *aid, int *p_oid) +static void +load_interpolant(struct nv50_pc *pc, struct nv50_reg *reg) { - struct nv50_reg *iv; - int oid, c, n; - unsigned mask = 0; - - iv = (pc->interp_mode[i] & INTERP_CENTROID) ? pc->iv_c : pc->iv_p; + struct nv50_reg *iv, **ppiv; + unsigned mode = pc->interp_mode[reg->index]; - for (c = 0, n = i * 4; c < 4; c++, n++) { - oid = (*p_oid)++; + ppiv = (mode & INTERP_CENTROID) ? &pc->iv_c : &pc->iv_p; + iv = *ppiv;...
2009 May 06
2
nv50: shader generation patches
Hi ! I've been trying to improve NV50 shader generation a bit the last couple of weeks, so here is what I've produced. I don't know if it's usable for you or just a pile of horrible hacks, but at least it makes some mesa demos render more correcly, p.e. the teapot (aside from mip-mapping issues of the floor texture), arbfplight, and I think the gears also didn't appear as they
2011 Sep 23
0
Wine release 1.3.29
The Wine development release 1.3.29 is now available. What's new in this release (see below for details): - Extensive support for VBScript. - Various improvements to the calendar common control. - A number of XRender fixes and optimizations. - Several new functions in the MSVCP runtime. - A number of audio fixes. - DirectDraw cleanups. - Various bug fixes. The source is