Displaying 9 results from an estimated 9 matches for "inputsizer".
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inputsize
2011 Nov 16
2
Just getting noise
Alright noted, I changed me code so that the state is created in the
constructor and destroyed in the destructor of the object. However I'm
still getting the same issue although I'm sure that would have bit me
sooner or later.
The new code is as follows.
virtual Enigma::u8* Encode(Enigma::u8* inputBuffer,size_t inputSize,
size_t& outputSize)
{
short *in=(short*)inputBuffer;
2011 Nov 16
2
Just getting noise
I'm completely new to speex and I'm having issues adding it to my
application. I can pass raw PCM and that works fine so I know my
transmission code is fine however when I try to encode/decode using
speex I get noise almost like a whining/buzzing sound. I'm sure it's
and issue in my code but I'm not sure where to start looking other
then my gut tells me I'm not sizing or
2011 Nov 17
1
Just getting noise
I'm only doing one frame using speex_encode_int greatly simplifies my
code I'm not sure why the sample I was working off of was converting
the shorts to floats then calling the other encode/decode methods.
Based off of your suggestions I tried the following but I get the same
result.
virtual Enigma::u8* Encode(Enigma::u8* inputBuffer,size_t inputSize,
size_t& outputSize)
{
2011 Nov 16
0
Just getting noise
The way I do this is to compute the number of frames (by dividing the
size of my input by the number of bytes per frame and then calling
speex_encode_int() that many times. Something like
speex_bits_reset( &bits );
for( n = 0; n < num_frames; ++n )
{
speex_encode_int( enc_state,
(int16_t*)input_tail,
2011 Nov 16
0
Just getting noise
At just a first quick glance, I'm pretty sure that you don't want to be
creating and destroying the speex encoder/decoder with each frame. That's
supposed to stay the same for more-or-less the entire session.
Ken Smith
Cell: 425-443-2359
Email: ken at alanta.com
Blog: http://blog.wouldbetheologian.com/
On Wed, Nov 16, 2011 at 2:52 PM, Christopher Schaefer <disks86 at
2004 Nov 22
1
Layout Issue ...
...d.
# CODE STARTS HERE ....
require ''wxruby''
class TestApp < Wx::App
def on_init
@frame = Wx::Frame.new( nil, -1, "Test", Wx::DEFAULT_POSITION )
@panel = Wx::Panel.new( @frame )
@topSizer = Wx::FlexGridSizer.new( 1, 3 )
@topSizer.add( createInputSizer(), 1, Wx::GROW|Wx::ALL, 2 )
@topSizer.add( createGridSizer(), 1, Wx::GROW|Wx::ALL, 2 )
@topSizer.add( createButtonSizer(), 1,
Wx::ALIGN_CENTER_HORIZONTAL|Wx::ALL, 2 )
@panel.set_sizer( @topSizer )
@topSizer.fit( @frame )
@frame.show
self.main_loop
end
def...
2015 Jul 06
5
[LLVMdev] Why can't comparisons with negative zero be simplified?
In InstCombineCompares.cpp, routine InstCombiner::FoldFCmp_IntToFP_Cst, there are these lines:
// Comparisons with zero are a special case where we know we won't lose
// information.
bool IsCmpZero = RHS.isPosZero();
// If the conversion would lose info, don't hack on this.
if ((int)InputSize > MantissaWidth && !IsCmpZero)
return nullptr;
Why check for positive
2005 Jul 20
1
Speex Windows from 1.1.6 source
Hi All,
I am using Speex for encoding/decoding the audio stream for
my streaming application. I have used almost the same code
In the sampleenc.c and sampledec.c, except that I have used
The buffers from the mic as input for encoder and encoded audio
As input for decoder, instead of files input.
My Problem is the audio played on the receiving side after decoding
Is only a "hush" or it
2012 Feb 13
10
[RFB] add LZ4 compression method to btrfs
Hi,
so here it is, LZ4 compression method inside btrfs. The patchset is based on
top of current Chris'' for-linus + Andi''s snappy implementation + the fixes from
Li Zefan. Passes xfstests and stresstests.
I haven''t measured performance on wide range of hardware or workloads, rather
wanted to publish the patches before I get distracted again. I''d like to ask