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2001 Oct 10
5
#include scheme in vorbis project
I'm trying to implement vorbis into our game engine as a substitute to mp3 and wma encoding. And I have some questions/suggestions in how #includes are done in vorbis. Right now ogg and vorbis stuff relies on ogg and vorbis include paths being in global (or local) include path environment. This could easily be avoided by using relative includes in vorbis: #include