Displaying 2 results from an estimated 2 matches for "in_nr".
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min_nr
2012 May 06
1
[mesa PATCH] nv50: handle VP without inputs
...: VP has no inputs, but we will still need to submit data to
+ // draw it. HW will shout at us and won't draw anything if we don't enable
+ // any input, so let's just pretend it's the first one.
+ if (info->numInputs == 0)
+ prog->vp.attrs[0] |= 0xf;
+
prog->in_nr = info->numInputs;
for (i = 0; i < info->numSysVals; ++i) {
--
1.7.8.5
2014 Jan 13
20
[PATCH 00/19] nv50: add sampler2DMS/GP support to get OpenGL 3.2
OK, so there's a bunch of stuff in here. The geometry stuff is based on the
work started by Bryan Cain and Christoph Bumiller.
Patches 01-12: Add support for geometry shaders and fix related issues
Patches 13-14: Make it possible for fb clears to operate on texture attachments
with an explicit layer set (as is allowed in gl 3.2).
Patches 15-17: Make ARB_texture_multisample work