search for: imul32i

Displaying 4 results from an estimated 4 matches for "imul32i".

2014 Apr 30
2
Proper gl_SampleMask output
...[0x70], RZ; > /*0010*/ IPA.PASS R1, a[0x74], RZ; > /*0018*/ MOV R2, c[0x0][0x4]; > /*0020*/ FFMA R1, R1, c[0x0][0x0], R2; > /*0028*/ F2I.S32.F32.TRUNC R0, R0; > /*0030*/ IMUL32I.U32.U32 R0, R0, 0x10204081; > /*0038*/ F2I.S32.F32.TRUNC R1, R1; > /*0048*/ IMUL32I.U32.U32 R1, R1, 0x1010101; > /*0050*/ LOP.XOR R4, R0, R1; > /*0058*/ MOV32I R3, 0x3f800000; > /*0060...
2014 Apr 23
2
Proper gl_SampleMask output
Hello, I've been trying to add ARB_sample_shading support to nouveau, and am being defeated by the gl_SampleMask tests. Everything else works fine. (And naturally the tests pass with the proprietary driver.) I'm trying to do this for both GT21x, as well as GF100+. In the GT21x case, it seems like the low bit of method 0x1928 needs to be set (as well as the second-to-lowest bit), for
2014 Apr 24
0
Proper gl_SampleMask output
...IPA.PASS R0, a[0x70], RZ; /*0010*/ IPA.PASS R1, a[0x74], RZ; /*0018*/ MOV R2, c[0x0][0x4]; /*0020*/ FFMA R1, R1, c[0x0][0x0], R2; /*0028*/ F2I.S32.F32.TRUNC R0, R0; /*0030*/ IMUL32I.U32.U32 R0, R0, 0x10204081; /*0038*/ F2I.S32.F32.TRUNC R1, R1; /*0048*/ IMUL32I.U32.U32 R1, R1, 0x1010101; /*0050*/ LOP.XOR R4, R0, R1; /*0058*/ MOV32I R3, 0x3f800000; /*0060*/ MOV32I...
2014 Apr 30
0
Proper gl_SampleMask output
.../*0010*/ IPA.PASS R1, a[0x74], RZ; >> /*0018*/ MOV R2, c[0x0][0x4]; >> /*0020*/ FFMA R1, R1, c[0x0][0x0], R2; >> /*0028*/ F2I.S32.F32.TRUNC R0, R0; >> /*0030*/ IMUL32I.U32.U32 R0, R0, 0x10204081; >> /*0038*/ F2I.S32.F32.TRUNC R1, R1; >> /*0048*/ IMUL32I.U32.U32 R1, R1, 0x1010101; >> /*0050*/ LOP.XOR R4, R0, R1; >> /*0058*/ MOV32I R3, 0x3f800000; &gt...