search for: implememtation

Displaying 9 results from an estimated 9 matches for "implememtation".

2013 Nov 28
1
Create email and grep the recieved emails.
I want to implememt auto mated email generation for every transaction. And then we will sent any uplods through our own emails. i wnat grep those email with attachments. This is very urgent for me. if any one know this please let me know. Thankyou for advance. Actually in paperlesspipeline they are did same functionslity. if you want check this url http://paperlesspipeline.com/ I
2001 Feb 15
4
R with multiple processors
Hello. The laboratory where I work has the possibility to get a Sun machine with 12 processors. My question is: can R be used to implememt parallel algorithms which take into account the several processors? Is there a way to run *threads* in R? If this is possible, would somebody share his/her experiences? Thanks. Isabel -- Isabel Cañette Iguá 4225 Centro de Matemática 11400
2013 Aug 19
4
squid on a dual ISP cenario
Hi to all For is just az concept question : There are a need to change something in Squid3 config when it are running in the same box as shorewall with 2 ISP ? I''ve been thinking in do this at home, as a proof of concept for future implememtations ... I allways use Roberto''s Debian package to implement Shorewall . Fábio Rabelo ------------------------------------------------------------------------------ Introducing Performance Central, a new site from SourceForge and AppDynamics. Performance Central is your source for news,...
2019 Jul 03
11
[PATCH 0/5] Unmappable DRM client buffers for fbdev emulation
DRM client buffers are permanently mapped throughout their lifetime. This prevents us from using generic framebuffer emulation for devices with small dedicated video memory, such as ast or mgag200. With fb buffers permanently mapped, such devices often won't have enougth space left to display other content (e.g., X11). This patch set introduces unmappable DRM client buffers for framebuffer
2019 Jul 03
11
[PATCH 0/5] Unmappable DRM client buffers for fbdev emulation
DRM client buffers are permanently mapped throughout their lifetime. This prevents us from using generic framebuffer emulation for devices with small dedicated video memory, such as ast or mgag200. With fb buffers permanently mapped, such devices often won't have enougth space left to display other content (e.g., X11). This patch set introduces unmappable DRM client buffers for framebuffer
2019 Jul 03
0
[PATCH 5/5] drm/mgag200: Replace struct mga_fbdev with generic framebuffer emulation
This patch replaces mgag200's framebuffer console with DRM's generic implememtation. All respective code is being removed from the driver. The console is set up with a shadow buffer. The actual buffer object is not permanently pinned in video ram, but just another buffer object that the driver moves in and out of vram as necessary. The driver's function mga_crtc_do_set_base()...
2019 Jul 03
0
[PATCH 3/5] drm/ast: Replace struct ast_fbdev with generic framebuffer emulation
This patch replaces ast's framebuffer console with DRM's generic implememtation. All respective code is being removed from the driver. The console is set up with a shadow buffer. The actual buffer object is not permanently pinned in video ram, but just another buffer object that the driver moves in and out of vram as necessary. The driver's function ast_crtc_do_set_base()...
2019 Jul 05
11
[PATCH v2 0/6] Unmappable DRM client buffers for fbdev emulation
DRM client buffers are permanently mapped throughout their lifetime. This prevents us from using generic framebuffer emulation for devices with small dedicated video memory, such as ast or mgag200. With fb buffers permanently mapped, such devices often won't have enough space left to display other content (e.g., X11). This patch set introduces unmappable DRM client buffers for framebuffer
2019 Jul 05
11
[PATCH v2 0/6] Unmappable DRM client buffers for fbdev emulation
DRM client buffers are permanently mapped throughout their lifetime. This prevents us from using generic framebuffer emulation for devices with small dedicated video memory, such as ast or mgag200. With fb buffers permanently mapped, such devices often won't have enough space left to display other content (e.g., X11). This patch set introduces unmappable DRM client buffers for framebuffer