search for: immediatefloat32

Displaying 2 results from an estimated 2 matches for "immediatefloat32".

2009 Jun 24
0
[PATCH] nv50: fix previous patches
...*p_mid = mid; - *p_oid = oid + 4; return mask; } @@ -1958,6 +1963,10 @@ nv50_program_tx_prep(struct nv50_pc *pc) const struct tgsi_full_immediate *imm = &p.FullToken.FullImmediate; +#ifdef NV50_PROGRAM_DUMP + tgsi_dump_immediate(imm); +#endif + ctor_immd(pc, imm->u.ImmediateFloat32[0].Float, imm->u.ImmediateFloat32[1].Float, imm->u.ImmediateFloat32[2].Float, @@ -1973,6 +1982,10 @@ nv50_program_tx_prep(struct nv50_pc *pc) first = d->DeclarationRange.First; last = d->DeclarationRange.Last; +#ifdef NV50_PROGRAM_DUMP + tgsi_dump_decla...
2009 May 06
2
nv50: shader generation patches
Hi ! I've been trying to improve NV50 shader generation a bit the last couple of weeks, so here is what I've produced. I don't know if it's usable for you or just a pile of horrible hacks, but at least it makes some mesa demos render more correcly, p.e. the teapot (aside from mip-mapping issues of the floor texture), arbfplight, and I think the gears also didn't appear as they