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2012 Jul 06
0
[PATCH] dri/nouveau: Add AllocTextureImageBuffer() implementation
...GLsizei depth)
+{
+ struct nouveau_teximage *nti = to_nouveau_teximage(ti);
+ struct nouveau_surface *s = &nti->surface;
+
+ if (s->bo && s->format == ti->TexFormat &&
+ s->width == ti->Width && s->height == ti->Height &&
+ nti->base.ImageOffsets)
+ /* Image fits on surface, no need to alloc anything */
+ return GL_TRUE;
+
+ ctx->Driver.FreeTextureImageBuffer(ctx, ti);
+
+ assert(!nti->base.ImageOffsets);
+ nti->base.ImageOffsets = malloc(sizeof(GLuint));
+ _swrast_init_texture_image(ti, width, height, depth);
+
+ nouveau_surf...