Displaying 3 results from an estimated 3 matches for "image_file_large_address_awar".
Did you mean:
image_file_large_address_aware
2008 Jun 26
4
Is there a way to force wine to use more memory?
Hello. I've noticed that some games(like Witcher) need more ram to use. Problem is that I've got 4gb (3,5) but after playing a while wine is crashing when memory riches 1,6 or 1,7 GB. Obviously when you change some settings to low it runs longer, but some games just look great with full settings on(like Witcher:) ) What I want to ask is that : Is there a way to force wine with some
2007 Jun 01
0
Wine release 0.9.38
...led by compilation in 64-bit mode.
wine: Switch to using 'long' for INT_PTR type for 64-bit compatibility.
gdi32: Perform consistency checks when loading an EMF, add a test case.
oleaut32: Add support for loading and drawing metafiles.
winebuild: Mark builtin DLLs as IMAGE_FILE_LARGE_ADDRESS_AWARE on a 64-bit platform.
gdi32: Make SetDCHook 64-bit safe.
gdi32: Fix compilation warnings in 64-bit mode.
winex11.drv: Fix compilation warnings in 64-bit mode.
kernel32: Fix some compilation warnings in 64-bit mode.
user32: Fix some compilation warnings in 64-bit mode....
2007 Oct 26
0
Wine release 0.9.48
...: Fix runaway loop because of unsigned comparison in BIDI_Reorder.
gdi32: Fix unchecked NULL ptr in BIDI_Reorder.
Alexandre Julliard (22):
user32: Fix message processing in dde test and go back to more reasonable timeouts.
kernel32: Fix GlobalMemoryStatus to take into account the IMAGE_FILE_LARGE_ADDRESS_AWARE flag.
progman: Remove the obsolete Xx.rc file.
shlwapi/tests: Make local variables static and const.
d3dx8: The inline functions should be static instead of extern.
ntdll: Fixed typo in RTL_GetKeyHandle (spotted by Sean Chu).
winex11: Process all types of messages whi...