search for: idxdata

Displaying 4 results from an estimated 4 matches for "idxdata".

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2008 Apr 28
1
tips to speed up sqlSave with MS SQL Server?
...ht helped me. I have a dataframe that contains ~4.5 million rows and 5 columns. (see memory and df details below). I am trying to save the dataframe to a MS SQL Server database, using the “sqlSave” function. The code below seems to work, but takes several hours. “sqlSave(channel, dat=idxdata, varTypes=c(ddates="datetime") )” Any tips how I can speed things up? Or is my dataframe so large that it is going to take a while? (I have ~20 dataframes that I need to save to SQL, so speed is somewhat important.) Is there an altogether different approach I should consider taking...
2010 Feb 08
1
Acer Aspire 5739G - Wine doesn't work
Hi, I've recently received said notebook as a gift. Currently it's running Kubuntu 9.10, however Wine just doesn't seem to work - any aplication I try to run on it gives an error message 'The program has encountered a serious problem and needs to close', whether it's a game, WinRar or an installer. In fact the only .exe files that work are the ones included in wine
2008 May 31
13
Heroes of Might and Magic 5 crash
Hi, all. Since wine 0.9.59 (before I used 0.9.50 and all was O.K., but from 0.9.59 till 1.0-rc2 appear described problem) I am find strange behaviour of heroes 5 at wine. After starting application it begin intensively put on console output string like that: fixme:win:SetLayeredWindowAttributes (0x30024,0x00000000,0,2): stub! but that is not so critical as I know. Realy worst things begins when
2008 Nov 07
0
Wine release 1.1.8
...MatrixStack_Push() and ID3DXMatrixStack_Pop(). d3dx8: Make expect_mat a bit more useable. d3dx8: Add a few tests for ID3DXMatrixStack. wined3d: Properly break in get_argreg() (LLVM/Clang). wined3d: Print an error when drawStridedSlowVs() is called with 0 idxSize and non-NULL idxData (LLVM/Clang). wined3d: Remove a FIXME that doesn't apply anymore. d3d8: Don't ignore the GetCursorInfo() return value (LLVM/Clang). d3d9: Don't ignore the GetCursorInfo() return value (LLVM/Clang). wined3d: vertexshader should never be NULL in generate_param_reor...