Displaying 2 results from an estimated 2 matches for "idirectplay".
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2013 Apr 12
0
Wine release 1.5.28
...format_texture_info[].
wined3d: Make the entire surface current after clearing a discarded depth buffer.
wined3d: Use 0 as GL internal format for WINED3DFMT_NULL.
winex11.drv: Fix attributes conversion in wglCreateContextAttribsARB().
Michael Stefaniuc (61):
dplayx: Forward IDirectPlay::Open to ::SecureOpen.
dplayx: Forward IDirectPlay::GetMessageCount to ::GetMessageQueue.
dplayx: Forward IDirectPlay::Send to ::SendEx.
dplayx: Forward IDirectPlay::EnumPlayers to ::EnumGroupPlayers.
dplayx: Forward IDirectPlay::EnumGroups to ::EnumGroupsInGroup.
dpla...
2013 Mar 29
1
Wine release 1.5.27
...known in DirectPlay.
dplayx/tests: Remove superfluous void pointer casts.
dplayx/tests: Get rid of the LPDIRECTPLAY type usage.
dplayx/tests: Add DirectPlay COM tests.
dplayx: Get rid of the unused DirectPlay3Data / DirectPlay4Data fields.
dplayx: Remove the duplicated IDirectPlayXImpl structs.
dplayx: Get rid of the useless IDirectPlay{2,3} vtables.
Nikolay Sivov (8):
msxml3: Embed user/password in uri used to create a moniker.
xmllite: Partially implement value normalization for CDATA sections.
hlink: Implement HlinkUpdateStackItem().
hlink:...