search for: idirectinput8

Displaying 4 results from an estimated 4 matches for "idirectinput8".

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2012 May 10
0
Xbox 1 gamepad not detected with Star Trek Online game
...game natively on Windows 7 and XP SP3 with the gamepad attached and it is detected and runs as expected. Furthermore, by running STO with apimonitor from http://www.rohitab.com/apimonitor in Windows, I was able to determine that the game uses direct input 8, specifically the IDirectInputDevice8 and IDirectInput8 interfaces, to detect and control the system mouse and any attached joystick. It uses in particular the IDirectInput8::EnumDevices to find any available joysticks. In order to determine if this is an issue specific to this game running on Wine, I tried using the gamepad with another game well supp...
2019 Aug 23
0
Wine release 4.0.2
...troy to msvcr120. msvcr110: Fix __crtGetShowWindowMode implementation. Sebastian Lackner (4): server: Improve handling of cursor position clipping for empty rectangle. winex11: Forward all clipping requests to the right thread. dinput: Do not wait for hook thread startup in IDirectInput8::Initialize. dinput: Avoid deadlock when CS are acquired in different order. Thomas J. Moore (1): ntdll: Also try to stat() the drive root. Tim Schumacher (2): winejoystick: Add support for wheel axes. dinput: Map wheel, gas, and brake axes as well. Vijay Kiran Kamuju (3)...
2011 Jul 08
0
Wine release 1.3.24
...s. dinput: Extract the DirectInput instance creation and initialization in DirectInputCreateEx to separate functions. dinput: Improve the behavior of DirectInputCreateEx. dinput8: Improve the behavior of DirectInput8Create. dinput8/tests: Replicate the IDirectInput tests for IDirectInput8. Andr? Hentschel (20): user32: Use more meaningful variable names. shdocvw: Add ITaskbarList2 Interface. tools: Preserve ordinal when updating specfiles. dbghelp: Only declare deltapc for i386. imm32: Test and fix ImmIsUIMessageA/W. shell32: Add stub for SetCurr...
2019 Apr 12
0
Wine release 4.6
...9;t use strcasecmp. gdi32: Don't use strcasecmp. d3dx9: Don't use strcasecmp. d3dcompiler: Don't use strcasecmp. Sebastian Lackner (4): shlwapi: SHMapHandle should not set error when NULL is passed as hShared. dinput: Do not wait for hook thread startup in IDirectInput8::Initialize. dinput: Avoid deadlock when CS are acquired in different order. user32: Implement CWF_CREATE_ONLY flag for CreateWindowStation. Sergio Gómez Del Real (1): riched20: Handle efficiently caret creation/destruction. Thomas J. Moore (1): ntdll: Also try to stat() t...