search for: idirect3ddevice9

Displaying 9 results from an estimated 9 matches for "idirect3ddevice9".

2019 Dec 20
0
Wine release 5.0-rc2
...terns. 26276 StarFisher: Crashes when entering a New Event 30506 GdipGraphicsClear() needs to overwrite pixels, not alpha blend (Text misrendered in Brain Workshop) 31399 Pegasus Mail 4.6x is crashing 31543 Warface not started 35205 WOLF RPG Editor 2.10: Updating the whole texture in IDirect3DDevice9::UpdateTexture() breaks font caches 35731 Startopia: menu contents flicker 38054 DoDragDrop() should abort when IDropSource::QueryContinueDrag fails 38596 Photo Ninja 1.2.5 (32 bit) crashes on startup 38981 Super Mario Bros X v1.3.x crashes when starting game with sound enabled 39804...
2010 Jan 22
0
Wine release 1.1.37
...ays false due to limited range of data type 16965 Deep Burner opens with missing buttons on burn iso window 16981 SAMO-Touragent does not work with new gecko engine (since 1.1.12) 17041 Console messages cut short? 17123 WinAVR: make command fails with Interrupt/Exception caught 17172 IDirect3DDevice9::Present ignores pDestRect 17203 Regression in PowerPC compilation 17308 ArtRage needs native gdiplus 17650 Maya PLE 8.5 doesn't install 18381 Oblivion: blank screen when HDR is enabled 18541 HoneyBOT: Wine crash upon Right Click Copy of text. 18658 Kingsoft Office crashes alm...
2008 Jan 25
0
Wine release 0.9.54
...eD3DVertexBuffer::UnLoad. wined3d: Implement IWineD3DIndexBuffer::UnLoad. wined3d: Implement IWineD3DVolume::UnLoad. wined3d: Implement IWineD3DTexture::UnLoad. wined3d: Implement IWineD3DCubeTexture::UnLoad. wined3d: Implement VolumeTexture::UnLoad. d3d9: Reject IDirect3DDevice9::Reset with active default pool resources. wined3d: Unload all resources on Reset. wined3d: Keep track of shaders. wined3d: Reset the shader state on shader_*_destroy. wined3d: Destroy arb shaders on shader destroy. wined3d: Destroy opengl shaders on reset. wined...
2011 Oct 10
0
Wine release 1.3.30
...e the device parameter to wined3d_device_present() const. secur32: Handle the schan_buffers limit field in schan_get_buffer() instead of schan_pull(). wined3d: Return WINED3DERR_NOTFOUND if the render target is NULL in wined3d_device_get_render_target(). d3d9/tests: Add a test for IDirect3DDevice9::GetRenderTarget(). winex11: Print the GL renderer and version when complaining about software / indirect rendering. wined3d: Make the device parameter to wined3d_device_get_primitive_type() const. Huw Davies (15): gdi32: Make clip_line external. gdi32: stretch_bitmapinfo m...
2011 Jun 24
0
Wine release 1.3.23
...eck the source rectangle is a multiple of the format block size in wined3d_device_update_surface(). wined3d: Don't clear the alloc flags in wined3d_surface_set_format(). wined3d: Fix source rectangle validation in wined3d_device_update_surface(). d3d9/tests: Add some tests for IDirect3DDevice9::UpdateSurface(). wined3d: Require ARB_shader_texture_lod for SM3. wined3d: Only invert viewport y for onscreen destinations in surface_depth_blt(). wined3d: Check the correct debug class in checkGLcall. wined3d: Use surface_load_location() instead of surface_internal_preloa...
2007 Jan 25
0
Wine release 0.9.30
...copyright statements to state.c. wined3d: Fix a capital letter in a parameter name. wined3d: D3D7 vertex buffers never change their declaration. wined3d: Do not activate / deactivate texture dimensions twice. wined3d: Remove dead NV_TEXTURE_SHADER code d3d9: Implement IDirect3DDevice9::StretchRect. wined3d: Do not perform a NULL check on riid (Coverity). wined3d: Avoid a NULL pointer dereference in UpdateTexture (Coverity). wined3d: Revert "wined3d: Do not preload vertex buffers in unlock.". wined3d: Do not free regularily locked surfaces....
2011 Oct 21
0
Wine release 1.3.31
...ice_set_gamma_ramp() const. wined3d: Make the device parameter to wined3d_device_get_gamma_ramp() const. wined3d: Move the cursor in wined3d_device_set_cursor_position(). d3d8/tests: Add a small test for IDirect3DDevice8::SetCursorPosition(). d3d9/tests: Add a small test for IDirect3DDevice9::SetCursorPosition(). wined3d: Make the device parameter to wined3d_device_get_surface_from_dc() const. wined3d: Make the device parameter to context_choose_pixel_format() const. Huw Davies (25): gdi32: Remove no longer needed include file. gdi32: Now that we require a less...
2009 Mar 13
0
Wine release 1.1.17
...te shaders. d3d10: Implement ID3D10EffectPass::Apply(). wined3d: Also set VBFLAG_HASDESC if we can determine we don't need conversion. wined3d: Simplify IWineD3DVertexBufferImpl_PreLoad() a bit. wined3d: Merge IWineD3DVertexBuffer with IWineD3DBuffer. d3d9: Improve IDirect3DDevice9::SetFVF() code flow. wined3d: Buffer object ID's are supposed to be unsigned. wined3d: Don't compare texUnitMap entries to -1. wined3d: Don't compare const_num against -1. wined3d: Use shader_glsl_get_write_mask_size() to calculate the write mask size. wine...
2008 Jun 03
2
Age of Empires 3 crashes after intro, used to work fine
I am running Fedora 8 and using the rpms built by fedora: wine i386 1.0-0.3.rc3.fc8 updates-testing 21 k wine-capi i386 1.0-0.3.rc3.fc8 updates-testing 26 k wine-cms i386 1.0-0.3.rc3.fc8 updates-testing 41 k wine-core i386 1.0-0.3.rc3.fc8 updates-testing 11 M wine-esd i386