search for: id2d1factory

Displaying 4 results from an estimated 4 matches for "id2d1factory".

2019 Jan 22
0
Wine release 4.0
...- The standard icons include a 256x256 version to take advantage of the PNG support. - Many Direct2D interfaces have been updated to version 1.2. - New HKEY_CURRENT_USER\Software\Wine\Direct2D registry key: - "max_version_factory" (REG_DWORD) Limit the interface version of the ID2D1Factory interface to the specified version. 0x0 for ID2D1Factory, 0x1 for ID2D1Factory1, etc. By default there is no limit. - Using an ARGB visual as default X11 visual is supported. - The old 16-bit DIB.DRV driver is implemented using the DIB engine. - Polygon drawing in the DIB engine is much...
2016 Oct 14
0
Wine release 1.9.21
...ed in 1.9.21 (total 18): 11819 The Longest Journey Demo: characters mostly invisible (broken TransformVertices with D3DVIEWPORT2) 22317 Motocross madness demo has wrongly projected dirt (d3d_viewport_TransformVertices needs projection matrix + wrong scale) 36499 Multiple applications need ID2D1Factory::CreateHwndRenderTarget implementation (SciTE 3.5.x, Direct2D .NET example apps) 37183 Autogenerated programs/cscript/ihost.h is not being removed by make clean 38530 eSignal 12.1 needs msvcp100.dll.?_Mtx_new at threads@stdext@@YAXAAPAX at Z 39263 RichEdit should hide selection when it is...
2014 Jun 13
0
Wine release 1.7.20
.... wininet: Only set the content length header if it's not explicitly set by the user. Henri Verbeet (20): d2d1: Add the ID2D1HwndRenderTarget interface. d2d1: Add the ID2D1DCRenderTarget interface. d2d1: Add the ID2D1GdiInteropRenderTarget interface. d2d1: Add the ID2D1Factory interface. wined3d: Increase the SM4 instruction length mask size. d2d1: Implement D2D1CreateFactory(). d2d1: Implement d2d_factory_CreateDxgiSurfaceRenderTarget(). wined3d: Recognize the SM4 discard opcode. wined3d: Recognize the SM4 dp2 opcode. wined3d: Recogni...
2015 Jun 26
0
Wine release 1.7.46
...headers. winhttp: Perform a case sensitive match on cookie names. winhttp: Store cookies in reverse order. Henri Verbeet (10): wined3d: Use surface_get_rect() in wined3d_surface_update_overlay(). wined3d: Implement SM4 discard in the GLSL shader backend. d2d1: Fix the ID2D1Factory::CreatePathGeometry() declaration. d2d1: Implement d2d_factory_CreatePathGeometry(). d2d1: Implement d2d_path_geometry_Open(). d2d1: Implement d2d_geometry_sink_AddLine(). d2d1: Implement d2d_geometry_sink_AddQuadraticBezier(). d2d1: Implement d2d_geometry_sink_AddBezi...