Displaying 4 results from an estimated 4 matches for "i945".
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i915
2007 Jul 25
2
Using i915/i945 XvMc in Theora
Hi,
Intel has recently open sourced otion compensation code (XvMC) for
their i915/i945 integrated graphics chips.
See:
http://gitweb.freedesktop.org/?p=xorg/driver/xf86-video-intel.git;a=blob;hb=xvmc-i915;f=src/xvmc/I915XvMC.c
XvMC API was intended for MPEG{2,4} class of codecs - so it can not be
used for Theora as-is. However, could at least some parts of it such as
hardware accel...
2007 Jan 14
1
Ignoring DDC settings on Xorg
I am trying to set up a new 1400x900 widescreen monitor, but I just
cannot get it to work correctly. The closest I get is 1400x900, which
causes lots of vertical blur bands.
I have tried with two different machines with i945 and ATi cards,
running CentOS 4 and Ubuntu, always with the same result.
My investigations indicate that the monitor reports itself to be
"1440x900". It also supports 1600x1200 by squashing the pixels
together, so it also advertises support for that resolution, which
messes things up.
A...
2006 May 23
1
Problems booting on Intel i9x5 motherboards.
Hello,
I'm using Isolinux 3.11 to make a boot image with a variety of 2.6 kernels.
I have two Intel-branded motherboards with i915 and i945 chipsets that
have trouble booting with menu.c32.
If I load the image from the isolinux commandline with a set of append
parameters, it works. The same settings loaded from the menu.c32 causes
the kernel to load and promptly hang.
All I can tell is that it gets as far as setting the framebuffe...
2010 Jan 15
0
More on GART vertex buffer corruption
I looked a bit more into the problem of vertex corruption with GART
vertex buffers that disappears putting the buffers in VRAM that I'm
experiencing on my card.
The system I'm seeing this on is a Dell Inspiron 9400 notebook with a
GeForce Go 7900 GS on a PCI Express Intel i945 chipset.
First, I've looked into the behavior of the nVidia driver:
1. On all NV3x and NV4x traces, and my system, vertex buffers are
always put in VRAM (renouveau uses GL_STATIC_DRAW)
2. On my system all vertex object usage flags still cause the vertex
buffer to be put in VRAM
3. On my system...