search for: heap_calloc

Displaying 4 results from an estimated 4 matches for "heap_calloc".

Did you mean: heap_alloc
2018 Mar 16
0
Wine release 3.4
...vel in texture2d_create_dc(). wined3d: Explicitly calculate the sub-resource level in wined3d_texture_update_overlay(). wined3d: Pass a texture to surface_translate_drawable_coords(). wined3d: Pass a texture and sub-resource index to wined3d_surface_upload_data(). usp10: Use heap_calloc() in ScriptPlace(). wined3d: Store the EXT_fbo "renderbuffers" list in the texture instead of the surface. wined3d: Merge surface_load_location() into texture2d_load_location(). wined3d: Pass a texture and sub-resource index to surface_load_sysmem(). wined3d: Pass...
2018 Mar 30
0
Wine release 3.5
...sp10_language_add_feature_list(). wined3d: Use upper-case enum elements in the vertexprocessing_mode enum. wined3d: Use upper-case enum elements in the projection_types enum. wined3d: Get rid of the dst_arg enum. wined3d: Get rid of ARB_vertex_blend support. usp10: Use heap_calloc() in usp10_language_add_feature_list(). wined3d: Get rid of the special case for WINED3D_RTYPE_TEXTURE_3D in wined3d_device_update_texture(). wined3d: Handle 3D textures in wined3d_device_copy_sub_resource_region(). wined3d: Simplify wined3d_device_update_sub_resource() a little....
2018 Mar 02
0
Wine release 3.3
...rbuffer(). wined3d: Explicitly calculate the sub-resource level in raw_blitter_blit(). wined3d: Explicitly pass the sub-resource level to surface_is_full_rect(). wined3d: Explicitly calculate the sub-resource level in wined3d_texture_allocate_gl_mutable_storage(). usp10: Use heap_calloc() in ScriptLayout(). usp10: Use heap_calloc() in ScriptTextOut(). Hirofumi Katayama (1): shlwapi: Don't attempt to un-expand ComputerName in PathUnExpandEnvStrings. Huw D. M. Davies (5): riched20: Don't use logfont-style underlining for links. riched20: Return the...
2018 Feb 02
0
Wine release 3.1
...() in d2d_clip_stack_push(). wined3d: Use the resource access flags in ffp_blitter_use_cpu_clear(). wined3d: Use the resource access flags in wined3d_surface_blt(). wined3d: Use more resource access flags in wined3d_texture_use_pbo(). d2d1: Replace d2d_calloc() with a global heap_calloc() helper. d3d10: Use the global memory allocation helpers. wined3d: Use the resource access flags in wined3d_texture_set_lod(). wined3d: Use the resource access flags in wined3d_texture_unload(). wined3d: Use the resource access flags in texture_resource_sub_resource_map()....