Displaying 4 results from an estimated 4 matches for "heap_calloc".
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heap_alloc
2018 Mar 16
0
Wine release 3.4
...vel in texture2d_create_dc().
wined3d: Explicitly calculate the sub-resource level in wined3d_texture_update_overlay().
wined3d: Pass a texture to surface_translate_drawable_coords().
wined3d: Pass a texture and sub-resource index to wined3d_surface_upload_data().
usp10: Use heap_calloc() in ScriptPlace().
wined3d: Store the EXT_fbo "renderbuffers" list in the texture instead of the surface.
wined3d: Merge surface_load_location() into texture2d_load_location().
wined3d: Pass a texture and sub-resource index to surface_load_sysmem().
wined3d: Pass...
2018 Mar 30
0
Wine release 3.5
...sp10_language_add_feature_list().
wined3d: Use upper-case enum elements in the vertexprocessing_mode enum.
wined3d: Use upper-case enum elements in the projection_types enum.
wined3d: Get rid of the dst_arg enum.
wined3d: Get rid of ARB_vertex_blend support.
usp10: Use heap_calloc() in usp10_language_add_feature_list().
wined3d: Get rid of the special case for WINED3D_RTYPE_TEXTURE_3D in wined3d_device_update_texture().
wined3d: Handle 3D textures in wined3d_device_copy_sub_resource_region().
wined3d: Simplify wined3d_device_update_sub_resource() a little....
2018 Mar 02
0
Wine release 3.3
...rbuffer().
wined3d: Explicitly calculate the sub-resource level in raw_blitter_blit().
wined3d: Explicitly pass the sub-resource level to surface_is_full_rect().
wined3d: Explicitly calculate the sub-resource level in wined3d_texture_allocate_gl_mutable_storage().
usp10: Use heap_calloc() in ScriptLayout().
usp10: Use heap_calloc() in ScriptTextOut().
Hirofumi Katayama (1):
shlwapi: Don't attempt to un-expand ComputerName in PathUnExpandEnvStrings.
Huw D. M. Davies (5):
riched20: Don't use logfont-style underlining for links.
riched20: Return the...
2018 Feb 02
0
Wine release 3.1
...() in d2d_clip_stack_push().
wined3d: Use the resource access flags in ffp_blitter_use_cpu_clear().
wined3d: Use the resource access flags in wined3d_surface_blt().
wined3d: Use more resource access flags in wined3d_texture_use_pbo().
d2d1: Replace d2d_calloc() with a global heap_calloc() helper.
d3d10: Use the global memory allocation helpers.
wined3d: Use the resource access flags in wined3d_texture_set_lod().
wined3d: Use the resource access flags in wined3d_texture_unload().
wined3d: Use the resource access flags in texture_resource_sub_resource_map()....