Displaying 2 results from an estimated 2 matches for "have_glext_prototypes".
2001 Dec 10
0
HAVE_GLEXT_PROTOTYPES not defined correctly...
The Wine configure script seems to work fine, except that it doesn't define
HAVE_GLEXT_PROTOTYPES when it should; this causes
dlls/ddraw/d3ddevice/mesa.c to not compile due to a
redefinition/redeclaration error, so I have to edit include/config.h by
hand. Is there some way of getting configure to properly detect the GL
extension prototypes?
Thanks in advance.
2004 Oct 23
1
Issues with compiling wine
...efine HAVE_X11_EXTENSIONS_XSHM_H 1
| #define HAVE_X11_EXTENSIONS_XRENDER_H 1
| #define HAVE_XKB 1
| #define HAVE_LIBXXSHM 1
| #define HAVE_LIBXSHAPE 1
| #define HAVE_GL_GL_H 1
| #define HAVE_GL_GLX_H 1
| #define HAVE_GL_GLEXT_H 1
| #define HAVE_OPENGL 1
| #define HAVE_GLX_GETPROCADDRESS 1
| #define HAVE_GLEXT_PROTOTYPES 1
| /* end confdefs.h. */
|
| /* Override any gcc2 internal prototype to avoid an error. */
| #ifdef __cplusplus
| extern "C"
| #endif
| /* We use char because int might match the return type of a gcc2
| builtin and then its argument prototype would still apply. */
| char glutMainL...