search for: hang_limit_m

Displaying 4 results from an estimated 4 matches for "hang_limit_m".

Did you mean: hang_limit_ms
2025 Jan 22
1
[PATCH] drm/sched: Use struct for drm_sched_init() params
...amp;v3d_cpu_sched_ops; > + params.name = "v3d_cpu"; > + > + return drm_sched_init(&v3d->queue[V3D_CPU].sched, &params); > +} > + > int > v3d_sched_init(struct v3d_dev *v3d) > { > - int hw_jobs_limit = 1; > - int job_hang_limit = 0; > - int hang_limit_ms = 500; > int ret; > > - ret = drm_sched_init(&v3d->queue[V3D_BIN].sched, > - &v3d_bin_sched_ops, NULL, > - DRM_SCHED_PRIORITY_COUNT, > - hw_jobs_limit, job_hang_limit, > - msecs_to_jiffies(hang_limit_ms), NULL, > - NULL, &...
2025 Jan 23
2
[PATCH] drm/sched: Use struct for drm_sched_init() params
...ot;; > > + > > + return drm_sched_init(&v3d->queue[V3D_CPU].sched, > > &params); > > +} > > + > > ? int > > ? v3d_sched_init(struct v3d_dev *v3d) > > ? { > > - int hw_jobs_limit = 1; > > - int job_hang_limit = 0; > > - int hang_limit_ms = 500; > > ?? int ret; > > ? > > - ret = drm_sched_init(&v3d->queue[V3D_BIN].sched, > > - ???? &v3d_bin_sched_ops, NULL, > > - ???? DRM_SCHED_PRIORITY_COUNT, > > - ???? hw_jobs_limit, job_hang_limit, > > - ???? msecs_to_jiffies(hang_lim...
2025 Jan 22
5
[PATCH] drm/sched: Use struct for drm_sched_init() params
...sched_init(&params, v3d->drm.dev); + params.ops = &v3d_cpu_sched_ops; + params.name = "v3d_cpu"; + + return drm_sched_init(&v3d->queue[V3D_CPU].sched, &params); +} + int v3d_sched_init(struct v3d_dev *v3d) { - int hw_jobs_limit = 1; - int job_hang_limit = 0; - int hang_limit_ms = 500; int ret; - ret = drm_sched_init(&v3d->queue[V3D_BIN].sched, - &v3d_bin_sched_ops, NULL, - DRM_SCHED_PRIORITY_COUNT, - hw_jobs_limit, job_hang_limit, - msecs_to_jiffies(hang_limit_ms), NULL, - NULL, "v3d_bin", v3d->drm.dev); + re...
2025 Jan 23
0
[PATCH] drm/sched: Use struct for drm_sched_init() params
...>> + >> +?????? return drm_sched_init(&v3d->queue[queue].sched, &params); >> +} >> + >> ? int >> ? v3d_sched_init(struct v3d_dev *v3d) >> ? { >> -?????? int hw_jobs_limit = 1; >> -?????? int job_hang_limit = 0; >> -?????? int hang_limit_ms = 500; >> ???????? int ret; >> >> -?????? ret = drm_sched_init(&v3d->queue[V3D_BIN].sched, >> -??????????????????????????? &v3d_bin_sched_ops, NULL, >> -??????????????????????????? DRM_SCHED_PRIORITY_COUNT, >> -??????????????????????????? hw_jobs_lim...