search for: handlerdsv

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2015 Jan 05
0
[PATCH] nv50/ir: change the way float face is returned
...n/nv50_ir_lowering_nv50.cpp b/src/gallium/drivers/nouveau/codegen/nv50_ir_lowering_nv50.cpp index 0d7612e..1ad0860 100644 --- a/src/gallium/drivers/nouveau/codegen/nv50_ir_lowering_nv50.cpp +++ b/src/gallium/drivers/nouveau/codegen/nv50_ir_lowering_nv50.cpp @@ -1094,8 +1094,9 @@ NV50LoweringPreSSA::handleRDSV(Instruction *i) case SV_FACE: bld.mkInterp(NV50_IR_INTERP_FLAT, def, addr, NULL); if (i->dType == TYPE_F32) { - bld.mkOp2(OP_AND, TYPE_U32, def, def, bld.mkImm(0x80000000)); - bld.mkOp2(OP_XOR, TYPE_U32, def, def, bld.mkImm(0xbf800000)); + bld.mkOp2(OP_O...
2014 Jan 13
20
[PATCH 00/19] nv50: add sampler2DMS/GP support to get OpenGL 3.2
OK, so there's a bunch of stuff in here. The geometry stuff is based on the work started by Bryan Cain and Christoph Bumiller. Patches 01-12: Add support for geometry shaders and fix related issues Patches 13-14: Make it possible for fb clears to operate on texture attachments with an explicit layer set (as is allowed in gl 3.2). Patches 15-17: Make ARB_texture_multisample work
2015 May 17
14
[PATCH 00/12] Tessellation support for nvc0
This is enough to enable tessellation support on nvc0. It seems to work a lot better on my GF108 than GK208. I suspect that there's some sort of scheduling shenanigans that need to be adjusted for kepler+. Or perhaps some shader header things. Even with the GF108, I still get occasional blue triangles in Heaven, but I get a *ton* of them on the GK208 -- seemingly the same issue, but it's