Displaying 2 results from an estimated 2 matches for "handlepfetch".
2014 Sep 26
0
[PATCH] gm107/ir: take relative pfetch offset into account
...nv50_ir_lowering_gm107.cpp b/src/gallium/drivers/nouveau/codegen/nv50_ir_lowering_gm107.cpp
index 113f372..64989ac 100644
--- a/src/gallium/drivers/nouveau/codegen/nv50_ir_lowering_gm107.cpp
+++ b/src/gallium/drivers/nouveau/codegen/nv50_ir_lowering_gm107.cpp
@@ -159,7 +159,10 @@ GM107LoweringPass::handlePFETCH(Instruction *i)
bld.mkOp2(OP_SHR , TYPE_U32, tmp1, tmp0, bld.mkImm(16));
bld.mkOp2(OP_AND , TYPE_U32, tmp0, tmp0, bld.mkImm(0xff));
bld.mkOp2(OP_AND , TYPE_U32, tmp1, tmp1, bld.mkImm(0xff));
- bld.mkOp1(OP_MOV , TYPE_U32, tmp2, bld.mkImm(i->getSrc(0)->reg.data.u32));
+ if (i-&...
2014 Jan 13
20
[PATCH 00/19] nv50: add sampler2DMS/GP support to get OpenGL 3.2
OK, so there's a bunch of stuff in here. The geometry stuff is based on the
work started by Bryan Cain and Christoph Bumiller.
Patches 01-12: Add support for geometry shaders and fix related issues
Patches 13-14: Make it possible for fb clears to operate on texture attachments
with an explicit layer set (as is allowed in gl 3.2).
Patches 15-17: Make ARB_texture_multisample work