search for: hammerton

Displaying 10 results from an estimated 10 matches for "hammerton".

2014 Apr 16
2
[LLVMdev] X86 mmx movq disassembler fail
0x0f 0x6f 0xc8 And 0x0f 0x7f 0xc1 Should both be movq % mm0, % mm1. (AT&T) However, llvm 3.4 at least does not recognise the second variant as being a valid instruction. We are currently compiling up latest src incase it has been fixed. If not, could someone take a look or recommend how to fix? Lee -------------- next part -------------- An HTML attachment was scrubbed... URL:
2013 Mar 20
2
[LLVMdev] Strange spill behaviour
Hi, While working some more on the backend, I've added callee register saving and have come across something odd (I assume its because i've not implemented something), this is with optimisations which makes it even more odd : MOV.L [R7+ 12], R1 ; 4-byte Folded Spill MOV.L [R7+ 8], R2 ; 4-byte Folded Spill ADD.L R0,R0 + R1 ADD.L
2001 Feb 05
0
Mouse pointer visible in OpenGL window - sometimes... when it shouldnt be.
...ppens to me when i have minimized hl or esacped out and back into it - doesnt happen when i first start it (from command line - strieght into a game)... for this other person, for some reason hl minimizes itself on start - so then it shows when he loads it back up.. any ideas.. David -- David Hammerton aka crazney http://lhl.linuxgames.com - Linux Half-Life dnospamhammerton at labyrinth.net.nospamau to email me, remove any nospam's from my address
2001 Feb 05
1
Half-Life and wine
When I run HL with wine I get a OpenGL Mode is not Supported. I tried ./configure --enable-opengl but it still does it. I read through all the How-to's and everything seems to be in order. I've got a GeForce256 with DDR a PII RedHat 7.0 and X-Free 4.0.1. I am able to run Soldier of Fortune for linux with OpenGL without any problems, but this doesn't use Wine. I have all of the
2001 Feb 24
1
has anyone got IE to install under wine, without having a windows partition?
I need it to install ACDSee :-( David -- David Hammerton aka crazney http://lhl.linuxgames.com - Linux Half-Life dnospamhammerton at labyrinth.net.nospamau to email me, remove any nospam's from my address
2001 Mar 17
1
Coles OnLine under Wine? (Australian retailer)
Has anyone had any sucess with the Coles OnLine tool under Wine? I got the installer to run without any pain, but the main thing doesn't seem to want to go. I'm actually having trouble just knowing what to run. I've found the only installed .exe, which seems to be something called WinSurfer, but it barfs and puts up an empty dialogue box :( I can supply the output with various flags
2001 Feb 27
2
Wine & openGL
I have Codeweavers-wine installed and working. I'm able to run Lotus Notes 5.0.2 and a couple of other win applications. I've installed Half-Life and it does run, but only with software rendering. I have an nVidia Gforce GTX(?) and my openGL works for linux games. How do I get wine to use openGL. I modified the codeweavers source rpm to enable openGL but something still seems to be
2013 Apr 24
1
[LLVMdev] Backend : What am I missing here
Hi, While working on adding newlib to my backend I hit the following assert : Assertion failed: BestRC && "Couldn't find the register class", file TargetRegisterInfo.cpp, line 112 The following llvm causes this : define void @specialBreak(i8* %out) nounwind { entry: %out.addr = alloca i8*, align 4 store i8* %out, i8** %out.addr, align 4 %0 = load i8** %out.addr,
2001 Mar 08
4
Half-Life sound problem
Hi, finally got HL to run at 1024 in opengl. But there are some things which i'm not happy about: 1) Sound lags about 1 sec after the game, EAX doesn't work. 2) Some fonts don't get found (which messes up the scoreboard). I'm running Mandrake7.2 with kernel 2.4.2 and XFree 4.0.1 and nvidia's 0.9.6 drivers. Some things i've found out so far: Using the nvidia agp driver
2013 Mar 18
5
[LLVMdev] Hit a snag while attempting to write a backend - any advice?
Hi, I've been experimenting with writing a backend for LLVM (3.2) (having already written a frontend http://savourysnax.github.com/EDL), everything was going reasonably ok ( calls/returns, epilogue, prologue, etc are all working), up until I tried to place support for conditional branches. Given this simple program : int test(int c,int d) { if (c) { return